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Bungie officially sell-outs


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#41 Huntn

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Posted 14 September 2006 - 05:29 PM

Any true Bungie fan will tell you ALL of their previous games were released when they were DONE

I thought that was Id! :D

#42 WSTE_M

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Posted 14 September 2006 - 05:32 PM

View Postmsoell, on September 15th 2006, 12:03 AM, said:

Your understanding of Bungie's internal dynamics, both pre- and post-Microsoft, is deeply flawed.

-Matt

One question: was Halo what you wanted it to be ? :)

View PostHuntn, on September 15th 2006, 01:29 AM, said:

Any true Bungie fan will tell you ALL of their previous games were released when they were DONE

I thought that was Id! :D

Blizzard, rather :D

W
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#43 Batcat

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Posted 14 September 2006 - 05:39 PM

View PostWSTE_M, on September 14th 2006, 06:32 PM, said:

One question: was Halo what you wanted it to be ? :)

W
Blizzard, rather :D

W
(Hey... sneak edit! Grr! :angry:)

Oh, you just wanted Halo to be more of a flight sim, so you could fly the Banshee with a joystick and full instrumentation. Now you've gone and gotten me wanting to fly up the Control Tower to listen to The Siege of Madrigal. :)

Is any game ever a really, truly, fully realized and pure artistic vision 'embodied' in code, or are all to some degree compromised by real-life concerns and limitations?

#44 Bernie

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Posted 14 September 2006 - 05:55 PM

Concerning Microsoft's purchase of Bungie years ago, I'm sure that the guys are Bungie have gotten over it. It is too bad that so many ex-Bungie fans haven't. I certainly have gotten over it. I live in the present, not the past. My life goes on.

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#45 Janichsan

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Posted 14 September 2006 - 06:04 PM

View PostBernie, on September 15th 2006, 01:55 AM, said:

Concerning Microsoft's purchase of Bungie years ago, I'm sure that the guys are Bungie have gotten over it.
Yeah, that's probably why a whole bunch of them left Bungie and founded Wideload... ;)

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#46 bobbob

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Posted 14 September 2006 - 07:56 PM

View PostBatcat, on September 14th 2006, 04:39 PM, said:

Is any game ever a really, truly, fully realized and pure artistic vision 'embodied' in code, or are all to some degree compromised by real-life concerns and limitations?

'Artistic vision' is one thing, 'unscripted' video of 'actual gameplay' is another. That's just wrong.

It's too bad about Oni, H1, and H2, though. Cutting games in half to meet deadlines is a bad sign that management didn't plan well.

#47 msoell

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Posted 14 September 2006 - 08:56 PM

View PostWSTE_M, on September 14th 2006, 11:32 PM, said:

One question: was Halo what you wanted it to be ? :)
Ultimately, yes.  Isn't it funny how all the people who prate on about how Halo "wasn't what it was supposed to be" never worked at Bungie?

View Postbobbob, on September 15th 2006, 01:56 AM, said:

Cutting games in half to meet deadlines is a bad sign that management didn't plan well.
Believing everything you read on the internet is a bad sign of something else.

-Matt

#48 bobbob

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Posted 14 September 2006 - 09:38 PM

View Postmsoell, on September 14th 2006, 07:56 PM, said:

Believing everything you read on the internet is a bad sign of something else.

Oni is missing something like 3 levels of plot near the end. I think some Bungie people even complained about that. They also talked about how they had about 2x the levels laid out for Halo 1, and how their strict deadline made them reuse levels and rework the plot to fit instead. Halo 2's 'ending' is so obviously cut short I don't see how you could argue with that. Are you saying anything differently?

#49 msoell

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Posted 14 September 2006 - 10:05 PM

View Postbobbob, on September 15th 2006, 03:38 AM, said:

Are you saying anything differently?
I would think that was obvious.

-Matt

#50 the Battle Cat

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Posted 15 September 2006 - 08:25 AM

If you've heard about things-Bungie from Matt, you've heard it from the preeminent expert on the topic.  His first hand knowledge on the subject exceeds even that of the most ardent devotee of Bungie conspiracy theories.
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#51 Lord Brixton

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Posted 15 September 2006 - 08:45 AM

He's right you know kids.

Besides, although I have bought and loved every Bungie Mac game (except Abuse, I just couldn't relate to that one), and still think they're among the best games I've ever played it's a mistake to suggest that pre MS Bungie were infallible. Infinity had nothing like the compelling narrative drive of the first two installments and played very much like a plate of reheated leftovers.

If you're reheating a dish as tasty as M2, it's still a decent supper but it was no groundbreaker. Nostalgia is a dangerous thing.

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#52 Huntn

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Posted 15 September 2006 - 11:34 AM

View Postbobbob, on September 14th 2006, 10:38 PM, said:

Oni is missing something like 3 levels of plot near the end. I think some Bungie people even complained about that. They also talked about how they had about 2x the levels laid out for Halo 1, and how their strict deadline made them reuse levels and rework the plot to fit instead. Halo 2's 'ending' is so obviously cut short I don't see how you could argue with that. Are you saying anything differently?

I thought Oni at one point was supposed to have multiplayer, but it was abandoned.

#53 Eric5h5

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Posted 15 September 2006 - 12:28 PM

View PostLord Brixton, on September 15th 2006, 10:45 AM, said:

Besides, although I have bought and loved every Bungie Mac game (except Abuse, I just couldn't relate to that one)

Abuse wasn't Bungie, it was Crack.com.  Bungie was merely the publisher.  So, you can say you bought and loved every Bungie Mac game.  :)

As for Oni, if you look in the game data folder, you can see there's no levels 5, 7, 15, 16, or 17.  

--Eric

#54 bobbob

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Posted 15 September 2006 - 09:23 PM

View PostHuntn, on September 15th 2006, 10:34 AM, said:

I thought Oni at one point was supposed to have multiplayer, but it was abandoned.

They thought lag would make it not worthwhile to play. Kind of a technical problem, though they could have left it in and fans probably would have made-do. Co-op would have been sweet and would have probably worked well with a shared random seed for the AI. I think there's a hack or two to re-enable MP, at least.

View PostEric5h5, on September 15th 2006, 11:28 AM, said:

As for Oni, if you look in the game data folder, you can see there's no levels 5, 7, 15, 16, or 17

They merged Airport 2 into Airport 1/3, and they shipped an unused BGI HQ level and tons of test/MP? levels on the disc. They also list '17 levels' in all the copy on the box, in store descriptions, etc. but only have 14 in-game. I was thinking of some slightly disjointed bits of plot where the BGI HQ might have fit in, and where they might have had the OMG AWSOME robot fight scene that they touted in all the previews before killing at the last minute :(

#55 G5 Man

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Posted 15 September 2006 - 10:41 PM

Whoever holds the rights to Oni?   I wish they would make a sequel that would have that multiplayer element that Bungie cut out due to lag issues.  Maybe now with our faster computers it won't be a problem.  Just a thought.

#56 Batcat

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Posted 15 September 2006 - 11:56 PM

Take Two Interactive.

#57 zapranoth

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Posted 16 September 2006 - 12:47 AM

View Postbobbob, on September 15th 2006, 08:23 PM, said:

I think there's a hack or two to re-enable MP, at least.

Oh, puh-leeze.   :rolleyes:

How would you know, pray tell?
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Floor it.  That's technical talk."   - SRV

#58 Lord Brixton

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Posted 16 September 2006 - 01:20 AM

Anyway, while we're discussing the appropriation of Bungie/MS intellectual property, here's some music.

This one goes out to Batcat.  :)

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#59 Batcat

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Posted 16 September 2006 - 01:32 AM

View PostLord Brixton, on September 16th 2006, 02:20 AM, said:

Anyway, while we're discussing the appropriation of Bungie/MS intellectual property, here's some music.

This one goes out to Batcat.  :)
Thanks. :) Frankie noticed it, too.

Quote

Maybe a thousand people asked us if wed seen this:

http://www.kotaku.co...show-200382.php

The answer is yes and those kids rock. Marty loves them, we love them, everybody loves them. And it's not just the fact that they play well, it's the amount of talent and imagination that went into the arrangement. It's just fantastic. Bam!
Also some great AI stuff, top of page.

#60 bobbob

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Posted 16 September 2006 - 01:21 PM

View Postzapranoth, on September 15th 2006, 11:47 PM, said:

Oh, puh-leeze.   :rolleyes:

How would you know, pray tell?

http://oniplayer.oni2.net/

Looks like a memory hacker, which is kind of brute force, but it might be enough to play the Team Arena mod.