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Member Since 23 Aug 2005
Offline Last Active Today, 09:03 AM

Posts I've Made

In Topic: RAGE for Mac is here

Yesterday, 07:03 AM

View PostUmarOMC1, on 21 January 2019 - 05:57 AM, said:

Aspyr haven't gotten back to me. I think I'm going to have to try a direct channel/email rather than their Zendesk setup.
Oh, doesn't the support [at] aspyr.com address no longer exist? :huh:

In Topic: Vulkan Officially Released - No Mac Support

Yesterday, 06:55 AM

Holy crap, MoltenVK is already one year open source? The time flies…

Anyway, the more interesting question would be if the so far very limited feature set supported by MoltenVK has been in any way extended to match the Windows/Linux Vulkan desktop feature set. From this change log, it doesn't really look that way.

And another thing: "…so far the likes of Feral Interactive and Aspyr have been quiet on whether they plan to use MoltenVK to ease their porting burden." That is wrong, though. Feral has made very clear that they won't use MoltenVK, as they have an existing and well-working Metal development pipeline.

In Topic: What is your pick for the best recent FPS on macOSX ?

20 January 2019 - 12:38 PM

Welcome aboard here. I guess you will quickly find that there are a couple of other Marathon enthusiasts of yore here, and quite a bunch of Borderlands 2 aficionados (including myself).

As for suggestions: I can warmly recommend the 2013 remake of Shadow Warrior, which is available on Steam, GOG, and the MAS. It will certainly scratch your itch for rampage.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

20 January 2019 - 12:28 PM

View Postmindnoise, on 20 January 2019 - 07:38 AM, said:

DXMD felt so 'smallish' and scaled down in scope, level design (esp. exploration), quest-design and characters comapred to DXHR. I did not even mind the ending of DXMD very much with jsut enough sprinkled highlights to keep me interested.
But yes I see - these are some of those things that are hard to pin point what's wrong with them when they are nearly the same thing but one leaves a stale taste behind.
Yeah, I have to disagree as well: it took me only a little less time to finish the main story in MD alone than the whole of Human Revolution in the Director's Cut with the included DLC, so it's definitely not a shorter game.

And while MD had less locations than HR, I felt these locations were larger, complexer, and more detailed. The thing is just that the game's structure let you skip over large parts of the maps, so I get that it might feel smaller. On the other hand, HR reused some of its locations (Detroit and Hensha) more often.

Similarly, the missions: MD had technically overall less, but these were usually complexer and longer than HR's. The mission to Golem City alone probably was about as long as HR's comparable missions to Singapore and Montreal combined.

I agree with you somewhat regarding the characters: quite a bunch of characters in MD are woefully underdeveloped and underused, like Jensen's antagonistic colleague MacReady. On the other hand, there were a couple of interesting and memorable characters in the side missions.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

19 January 2019 - 01:16 PM

View Postmindnoise, on 19 January 2019 - 06:56 AM, said:

… as much a letdown as Deus Ex:MD was after Deus Ex:HR.
Is it, though? Apart from the story suffering from the "Middle Part of a Trilogy" syndrome (i.e. it's mainly bothered with setting up the sequel and doesn't really come to a satisfying conclusion), I don't see a problem with DXMD.