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Feral's upcoming project?


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#2701 Mr Pink

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Posted 17 November 2018 - 05:39 AM

I was rather hoping to get 'Shadow of War' on macOS, now that the game is complete and they got rid of the microtransactions...

#2702 dr.zeissler

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Posted 17 November 2018 - 06:45 AM

Do they (feral) still offer old title porting...? they should give us crysis1-3, farcry and the other classic fps titles.
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#2703 Cougar

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Posted 17 November 2018 - 01:59 PM

View Postdr.zeissler, on 17 November 2018 - 06:45 AM, said:

Do they (feral) still offer old title porting...? they should give us crysis1-3, farcry and the other classic fps titles.

They haven't done that in years. I'd love them to release older games that ran well on laptops, though.

#2704 macdude22

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Posted 18 November 2018 - 10:18 AM

Bring back Feral Legends!
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#2705 Janichsan

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Posted 18 November 2018 - 01:09 PM

View Postmacdude22, on 18 November 2018 - 10:18 AM, said:

Bring back Feral Legends!
Absolutely. There are many, many older games that still would be worth a port.

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#2706 Mr Pink

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Posted 19 November 2018 - 12:08 PM

LEGO The Incredibles will be out on macOS this Wednesday.

The system requirements are a bit confusing, to be honest.
Is there any nVidia support? The specs say no, the list of Macs says yes.
Also the late 2013/mid 2014 21,5" iMacs are supported and the 15" MacBook Pros of the same era are not? Doesn't seem right.

#2707 MrUNIMOG

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Posted 19 November 2018 - 12:40 PM

View PostMr Pink, on 19 November 2018 - 12:08 PM, said:

LEGO The Incredibles will be out on macOS this Wednesday.

The system requirements are a bit confusing, to be honest.
Is there any nVidia support? The specs say no, the list of Macs says yes.
Also the late 2013/mid 2014 21,5" iMacs are supported and the 15" MacBook Pros of the same era are not? Doesn't seem right.

I'd guess the list of Macs is in the wrong here, so probably no Nvidia support this time.. :crying:
Whoever compiled that list probably just forgot that the higher end 21-inch late 2013 iMac had an Nvidia chip. I'd bet only the lower end one with Iris Pro 5200 is actually supported, since also the 27-inch 2013 models which all have more powerful Nvidia chips aren't.

Oh, also the 2014 and late 2013 15-inch MBPs of course all have the Iris Pro 5200 (whether additional Nvidia GPU or not) so probably also have been excluded from that list by mistake.
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#2708 Mr Pink

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Posted 19 November 2018 - 12:45 PM

I guess my late 2013 MacBook Pro is officially unsupported now, if it won’t even run LEGO Games anymore.


#2709 MrUNIMOG

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Posted 19 November 2018 - 01:36 PM

View PostMr Pink, on 19 November 2018 - 12:45 PM, said:

I guess my late 2013 MacBook Pro is officially unsupported now, if it won’t even run LEGO Games anymore.

I think as long as it's 15-inch it should be fine for now due to the Iris 5200
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#2710 Janichsan

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Posted 20 November 2018 - 09:14 AM

"Cryptic Obscurity" being Shadow of the Tomb Raider was spot on: the game's coming for Mac and Linux in 2019.

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#2711 jos

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Posted 23 November 2018 - 10:30 AM

View Postdr.zeissler, on 17 November 2018 - 06:45 AM, said:

Do they (feral) still offer old title porting...? they should give us crysis1-3, farcry and the other classic fps titles.

Exactly, I'd immediately buy games Far Cry, Mafia, Max Payne 1 & 2, Medal of Honor: Allied Assault and whatever games I'm forgetting at the moment if they would be available in the Mac App Store.

#2712 mattw

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Posted 23 November 2018 - 11:30 AM

View Postjos, on 23 November 2018 - 10:30 AM, said:



Exactly, I'd immediately buy games Far Cry, Mafia, Max Payne 1 & 2, Medal of Honor: Allied Assault and whatever games I'm forgetting at the moment if they would be available in the Mac App Store.

These all work in WINE so whilst native versions would be very nice it probably better to port ones that still do not work that way.
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#2713 jos

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Posted 24 November 2018 - 12:39 PM

View Postmattw, on 23 November 2018 - 11:30 AM, said:

These all work in WINE so whilst native versions would be very nice it probably better to port ones that still do not work that way.

I refuse to use WINE. To play the game using WINE you'll have to buy the Windows version of the game. This way you're supporting the Windows platform, instead of the Mac platform. If games work perfectly well in WINE there's less reason to port. Developers can just say: "The game works perfectly well in WINE, so why would we spend any money on porting the game? Just play the game in WINE." If the game does get ported there those people who've already bought and finished the Windows version using WINE and they don't feel the need to buy the same game again.

So, to me WINE is terrible for the porting business. It'd be better if games didn't work in WINE and official ports to the Mac would be the only option. This way people will just spend their money on official ports, meaning more revenue for companies like Feral and Aspyr, meaning more resources for them to port even more games.

Anyway, in this case we're talking about older games for Windows that I already own from the time I hadn't started using a Mac yet. In that case I would just play them on an old Windows system, instead of using WINE and giving them the credits for running my game. Sorry, but I've always seen WINE as a terrible piece of software. It just makes developers lazy. I remember seeing several posts from developers on their forums, blogs, et cetera where they say they don't feel the need to port their game to the Mac, because it already works in WINE. Had WINE not been there they'd have given us a real port which we can now forget, because of WINE.

#2714 dr.zeissler

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Posted 24 November 2018 - 02:17 PM

bah this popsnizzlety wine...native is the real thing.
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#2715 mattw

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Posted 25 November 2018 - 03:23 AM

I can understand your reasoning but I have several old games where I purchased the Mac native version but it never survived the transition from either classic MacOS to OS X or between OS X versions. Thanks to WINE and GOG or a cheap used PC copy of the game I got these games back.

I have never owned a Windows PC and so far have avoided Bootcamp on my Mac so for me it has been a good solution to get access to some classic titles without investing in another platform.

Sure in an ideal world every good game would get a Mac native version and on going patches but given the limited resources of porting companies I would rather they keep bringing the latest titles to us first. WINE is rarely suitable for new games anyway but for older titles Iíve found it can work well.
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#2716 dr.zeissler

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Posted 25 November 2018 - 03:51 AM

Bootcamp and WINE were the dead-end to mac-gaming. I have lot's of native aaa-titles from the PPC-mac area. Nearly all major titles got a ppc-mac-port back then.
Hopefully the game will change when apple introduces their custom chipdesign and transfer the macOS to arm-code-basis-
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#2717 Matt Diamond

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Posted 26 November 2018 - 11:41 AM

View Postdr.zeissler, on 25 November 2018 - 03:51 AM, said:

Bootcamp and WINE were the dead-end to mac-gaming. I have lot's of native aaa-titles from the PPC-mac area. Nearly all major titles got a ppc-mac-port back then.
Bootcamp might have shrank the market for AAA Mac ports, but I suspect WINE didn't have much impact. Aside from being too fiddly for most users, the stability and performance just isn't there.

I suspect the rise of consoles is the main culprit, even more than Bootcamp.

It's worth remembering that even when we got a Mac port, we didn't get patches as often as PC versions. In extreme cases this meant that we lost cross-platform play, but in others the game was simply orphaned much earlier than the PC version. Couple that with Apple's willingness to break backwards compatibility, and some of us are left with using technologies like WINE and VMs to play older games.

I do agree with you that we should support the ports when they exist. For example I don't buy a Feral port on Steam unless I can borrow a Mac to play it on for a while (my Mac doesn't do Metal). I install and play it for at least 15 minutes to make sure Feral gets credit for the sale.
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#2718 MrUNIMOG

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Posted 26 November 2018 - 01:41 PM

View PostMatt Diamond, on 26 November 2018 - 11:41 AM, said:

I do agree with you that we should support the ports when they exist. For example I don't buy a Feral port on Steam unless I can borrow a Mac to play it on for a while (my Mac doesn't do Metal). I install and play it for at least 15 minutes to make sure Feral gets credit for the sale.

Does ist actually matter that it's at least 15 minutes?
I use to just let a Steam game run for a few minutes after I buy it when I don't have time to play it right away. Did I do it all wrong? :o
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#2719 Matt Diamond

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Posted 26 November 2018 - 09:15 PM

View PostMrUNIMOG, on 26 November 2018 - 01:41 PM, said:

Does it actually matter that it's at least 15 minutes?
I use to just let a Steam game run for a few minutes after I buy it when I don't have time to play it right away. Did I do it all wrong? :o
I don't think it needs to be 15 minutes. A few minutes is probably enough. Since I don't know I try to play it safe. I do think it needs to be launched, not just installed, but even that could be wrong. My "information" is both vaguely remembered and years out of date.
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#2720 elowel

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Posted 27 November 2018 - 10:02 PM

View PostMatt Diamond, on 26 November 2018 - 09:15 PM, said:

I don't think it needs to be 15 minutes. A few minutes is probably enough. Since I don't know I try to play it safe. I do think it needs to be launched, not just installed, but even that could be wrong. My "information" is both vaguely remembered and years out of date.

I may be wrong, but I have a vague recollection of a Feral (or perhaps Aspyr) once commenting somewhere that there is an arbitrary minimum a game must be played on a platform for it to count as a sale for them.