Sneaky Snake, on 07 October 2010 - 10:37 PM, said:
Are people glitching with it?
No, people who were good with the Scorpion were rampaging over the other players too much (avert your eyes from here
, I had nothing to do with this!!). I actually agree with them for CTF... one good tanker on the field who plays carefully and doesn't lose the Scorpion = flag uncapturable for the entire game no matter how many fancy tricks the other team pulls to try and get the flag. I've been that Scorpion goalie several times, and while it was amusing to control half the map by my lonesome, it IS unfair. It's total bullpopsnizzle for the other gametypes though like Slayer and territories, since there's MUCH more going on than just defending a base. Especially since both teams get one. Well. Got one. It's been replaced by the far less useful Covenant Wraith. Pfffffft.
It actually makes things worse
because while the Scorpion was disgustingly powerful if you allowed yourself to be in its direct line of sight, it also controlled Revenant rampaging which is now FAR more out of control. That thing is more powerful than the Warthog yet faster and more maneuverable than a Ghost, so unlike the Scorpion where letting dismounts get too close = guaranteed death, the Revenant is untouchable until the team takes it down through Death by 1000 Cuts with small arms, and it can boost into and out of battle at will. The only real counter to it was the Scorpion being able to blast it off the battlefield if the Revenant drivers got too ballsy. Now? Hope your team's been camping the plasma launcher...
There's also now no counter to snipers sitting out in the open with good views of everything but out of range of other weapons except for another sniper. Previously shooting people across the battlefield from your perch would require you to be careful and keep from exposing yourself too much because the Scorpion might notice you and start firing on your position. Now any SOB can stand on the hills behind the red and blue bases on Hemorrhage (Blood Gulch remake) and hit anyone on almost the entire map. Sure, the Wraith can fire on them, but they can fire off a magazine or two and then move before the plasma ball ever gets around to falling on a target that far away.
Bungie didn't look before they leapt.
Tetsuya, on 07 October 2010 - 11:06 PM, said:
its funny how games take a huge step backwards.
in Halo 1, you had control over which vehciles were on the map, how many of each type, split by teams or not.. all sorts of stuff.
there were dozens of unique game types you could craft up (invisible sniper tag, where you must kill in order, and you have a waypoint on your current target - an old favorite) that in Halo 2 - POOF! gone.
... i wonder why developers insist on *removing* choice.
Oh, you can customize multiplayer games in any way you like in Reach. Problem is unlike Halo 1 where anyone in the world could then join your server, custom games are friends-only... about expected for consoles though. Meh. Wish Reach and ODST were on the PC, that would be beautiful.
(PowerMac G5 Quad) – 2x2.5 GHz PPC 970MP / 16GB ECC RAM / 1TB WDC Velociraptor, 2TB STX Constellation ES.2 / QuadroFX 4500 512MBChromium
(MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MBAntimony
(PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.