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> Wideload.org Interviews Glenda Adams, IMG News - 10/21/2005
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post October 21st 2005, 12:17 PM
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Wideloadgames.org, the fan site dedicated to Wideload Games, has posted a 3 page interview with Aspyr's Glenda Adams about the upcoming Stubbs The Zombie: Rebel Without a Pulse. The interview is a technically in-depth look at the inner workings of the game.



Here's a clip from the interview:

Worg: Will Stubbs be OpenGL on both platforms, or will the PC version use Direct3D?



Glenda: Both PC & Mac will use OpenGL. Since we were developing simultaneously on Windows and OS X (alongside the Xbox) we wanted one common codebase. Also some of the newer shader effects Stubbs is doing that weren't in Halo are easier to access on the PC and Mac via OpenGL. As much as Stubbs is based on the Halo engine, it has a lot of layers of added graphics functionality that weren't in Halo originally. So doing a more ground up version of the graphics renderer for GL made sense.

To check out the entire interview, follow the link below to the Wideloadgames.org.

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the Battle Cat
post October 21st 2005, 01:52 PM
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If you'd like to go directly there the link to the interview is http://wideloadgames.org/interviews/10_21_05/glenda1.html

I think Randall Schwebke did an excellent job, a skilled surgeon doing exploratory surgery on a zombie corpse. Glenda Adams was very forthcoming, I can't thank her enough for taking a looong moment during "crunch time" to answer these very detailed and technical questions.

In summary I'd like to say, "WOOT!!".


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The iMac Man
post October 21st 2005, 02:21 PM
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QUOTE(the Battle Cat @ October 21st 2005, 02:52 PM)
Glenda Adams was very forthcoming, I can't thank her enough for taking a looong moment during "crunch time" to answer these very detailed and technical questions.
*




Ah, good ole crunch time.

If Aspyr's crunch is anything like ours, I'm sure Glenda was more than happy to get away for awhile and answer some questions. wink.gif


Good read, by the way. biggrin.gif


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MacManX
post October 21st 2005, 03:53 PM
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Why does the box shot say "only on Xbox"? huh.gif
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post October 21st 2005, 05:45 PM
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the Battle Cat
post October 21st 2005, 06:01 PM
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QUOTE(MacManX @ October 21st 2005, 01:53 PM)
Why does the box shot say "only on Xbox"? huh.gif
*


For now, it actually is only on Xbox. In two weeks that won't be the case anymore.


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the Battle Cat
post October 23rd 2005, 07:22 PM
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I'm starting to suffer from Post-Glenda-Letdown.


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Batcat
post October 23rd 2005, 08:07 PM
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Buck up there, li'l buddy. I'm sure Part Two's in the works. smile.gif
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teflon
post October 24th 2005, 04:02 AM
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if a console game says only for, its talking about its real competition, other consoles...

One thing I find annoying here... Stubbs wont have split screen coop on PC or Mac... why? theres no reason for this. I expect that its just trying to avoid the rage that silly people would have because its not over a network... But For those of us that want it wed have to xbox it... So as opposed to buying an xbox, couldnt I just buuy a computer controller??? so annoying!!! and they did it with halo too!!!!

That and Gears of War is going to have coop over live... if you can do it there, then just do it here aswell... Even if it is only over a LAN (yeah yeah, I know, not even xbox can do that)


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the Battle Cat
post October 24th 2005, 07:39 AM
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Co-op Stubbs is still a possibility for the Mac/PC market. It just won't be available on release but Aspyr said they may offer a patch later on that will give us that. Because of the Halo physics, I for one am looking forward to playing co-op Stubbs just to be able to jump into a sod-o-mobile and play demolition derby with Grubbs. As far as I'm concerned, Halo was created just so two or more players could bash their warthogs into one another in a free-for-all demolition derby. The air time is amazing and the sod-o-mobiles are ALREADY a bit airborne... it would be perfect for this. It doesn't sound like much talking about it but if you have tried it you will know what I'm talking about. Stubbs has jeeps too, it would be a hoot to clean out the citizenry and play a little DD in army jeeps too.


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Maestro
post October 24th 2005, 10:57 AM
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QUOTE(teflon @ October 24th 2005, 04:02 AM)
One thing I find annoying here... Stubbs wont have split screen coop on PC or Mac... why?
*



How many split screen games are there on PC/Mac? If there is any good co-op mode it should be networked. I don't think they want to network Stubbs, since that's a lot of work.


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Maestro
post October 24th 2005, 10:59 AM
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QUOTE(the Battle Cat @ October 24th 2005, 07:39 AM)
I for one am looking forward to playing co-op Stubbs just to be able to jump into a sod-o-mobile and play demolition derby with Grubbs.
*



I did that with my fiancé, it is pretty fun. The best part is the music that plays when you are driving it.


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the Battle Cat
post October 24th 2005, 02:21 PM
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QUOTE(Maestro @ October 24th 2005, 08:59 AM)
I did that with my fiancé, it is pretty fun. The best part is the music that plays when you are driving it.
*


Don't make me come over there and eat your brains. Cause I will. Gosh I can't stand it when other people are having fun and I'm sitting here tapping keys. So anyway Aspyr, did you hear that? Demolition Derby in Stubbs is fun! Listen to your base! I've got 4 people in my base now and we demand to be heard!

I was going to post this next thingy in the Doom movie news thread but it really belongs here.

What I want to see more than Doom is the Stubbs movie. Finally, to see the Zombie's point of view on the big screen. "They no let us eat brains. Why they no let?" Oh the drama, the carnage, the hubba hubba love scenes. I'm thinking Kevin Bacon is perfect for the part. He hardly needs any makeup at all! Sign Kevin, ink a deal with Acme Cow Brains Ltd, give Hunt's time to gear up production of ketchup, and I'll sit in the front row watching brains arc 30 feet on each side of me!


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WSTE_M
post October 25th 2005, 05:03 AM
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I am disapointed in the fact that they had to cap the resolution.
I would wish it had worked at my monitors native resolution (1920x1200) sad.gif
People with CRT displays can just change the resolutio, but doing that on a LCD doesent look good et all. sad.gif

I mean why lot let the resolution be there ?

W


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post October 25th 2005, 02:08 PM
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QUOTE(Maestro @ October 24th 2005, 09:57 AM)
How many split screen games are there on PC/Mac? If there is any good co-op mode it should be networked. I don't think they want to network Stubbs, since that's a lot of work.


Serious Sam 1, 2e, and 2. As for networking stubbs being a lot of work, it wouldn't be too bad if they could design an engine properly.
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post October 27th 2005, 10:34 PM
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The Halo engine was not built with the Internet in mind. Note it's not Xbox Live-enabled, tho tunneling apps can get you a game.

Halo 2 is obviously much better in that department.
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WSTE_M
post October 30th 2005, 09:49 AM
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hey, the second part of the interview is online, and noone told me sad.gif

http://wideloadgames.org/interviews/10_21_05/glenda4.html
The Battle Cat even asked Glenda specificly about the widescreen settings, nice job biggrin.gif

W


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post October 31st 2005, 12:08 AM
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QUOTE(WSTE_M @ October 30th 2005, 10:49 AM)
hey, the second part of the interview is online, and noone told me sad.gif

http://www.insidemacgames.com/forum/index....showtopic=22689

QUOTE
http://wideloadgames.org/interviews/10_21_05/glenda4.html
The Battle Cat even asked Glenda specificly about the widescreen settings, nice job biggrin.gif

W

Who asked about widescreen? smile.gif

QUOTE(the Battle Cat)
Glenda Adams the Director of Development, Aspyr Media was kind enough to grant WideloadGames.org an interview concerning the recently released Xbox title and soon to be released PC/Mac game "Stubbs the Zombie: Rebel Without a Pulse". This is the second and final part of a 2 part interview. You can find Part 1 here. As before, Worg's crack hired-hit-question-asking-ringer is back from parole, with a house arrest cuff piercing his clavicle, to serve up some more brain tenderizing questions. Yes, if you couldn't get enough the first time, Randall "Bat" Schwebke is here to finish you off. I love it when the dust flies off of Glenda when he gets a good one in. Course seeing Glenda buckle Bat's knees with a blinding fast response is a treat too. Let's join them in progress shall we?
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the Battle Cat
post October 31st 2005, 10:17 AM
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QUOTE(WSTE_M @ October 30th 2005, 07:49 AM)
hey, the second part of the interview is online, and noone told me sad.gif

http://wideloadgames.org/interviews/10_21_05/glenda4.html
The Battle Cat even asked Glenda specificly about the widescreen settings, nice job biggrin.gif

W
*


I reported the news to IMG via the news department emailer but they decided not to report it. I created a topic in the Action & Arcade forum but it went uncommented on. I pimped it on WideloadGames.org. In fact I sent the news out to a couple dozen game news websites after giving IMG the first crack at it.

Some mysterious person named Randall "Bat" Schwebke did the interview. With only a couple exceptions he wrote all the questions himself, personally presented them to Glenda, massaged the Q&A into a coherent whole, returned the result to Aspyr for approval and only then did I format it for the website. I did not require Randall to run the questions by me first, I trusted him completely to do the right thing. It was Randall's first stab at a big time media interview and he absolutely nailed it. When I thanked Glenda for the interview the first time she replied, "Cool, thanks a bunch, it  was a fun interview!  Lots of very sharp questions." The second time she remarked "Thanks! It was fun, great questions again smile.gif". So you see, it pays to get the right ringer for the job, then suddenly leave town without paying him. If some guy named Schwebke shows up around here, tell him you don't know me.


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post November 1st 2005, 05:45 AM
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He should've known you only pay in Battlecat dollars and hairballs. smile.gif
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