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Close Combat Universal Binary Released


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#1 IMG News

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Posted 08 January 2007 - 12:29 PM

MacSoft today released an update to Close Combat: First To Fight, which brings Universal Binary support to the tactical squad-based shooter. Now Intel Mac users can play the game at full native speeds under those types of Macs. The download, which brings the game to version 1.0.3, can be downloaded from Macgamefiles.com.

PowerPC users should not download the 1.0.3 update as it is intended for Intel Mac users only.

To download the update, please follow the link below.
Return to Full Article - InsideMacGames News


#2 eschatz

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Posted 08 January 2007 - 12:37 PM

A story that's a few weeks old but better late than never.
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#3 macgallant

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Posted 08 January 2007 - 02:03 PM

View PostIMG News, on January 8th 2007, 12:29 PM, said:

MacSoft today released an update to Close Combat: First To Fight, which brings Universal Binary support to the tactical squad-based shooter. Now Intel Mac users can play the game at full native speeds under those types of Macs. The download, which brings the game to version 1.0.3, can be downloaded from Macgamefiles.com.
PowerPC users should not download the 1.0.3 update as it is intended for Intel Mac users only.
To download the update, please follow the link below.<BR><BR><P STYLE="text-align:center;font-weight:bold;font-size:11px;"><A HREF="/news/story.php?ArticleID=14545" TARGET="_blank">Return to Full Article</A> - InsideMacGames News</P>

Well, I'm on a PPC Mac and I updated to version 1.0.3 yesterday when Macupdate.com had it listed.  I tried running it and it seemed fine. So I assume the game is going to be ok. . . right?
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#4 eschatz

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Posted 08 January 2007 - 03:28 PM

View Postmacgallant, on January 8th 2007, 03:03 PM, said:

Well, I'm on a PPC Mac and I updated to version 1.0.3 yesterday when Macupdate.com had it listed.  I tried running it and it seemed fine. So I assume the game is going to be ok. . . right?

I did the same. Same results. Yes.
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#5 teflon

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Posted 08 January 2007 - 03:38 PM

you sure?
it only turned up on macupdate yesterday, so it could be that MU was a bit slow...
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#6 the Battle Cat

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Posted 08 January 2007 - 03:39 PM

This is a good game, I own it but I don't play it much for a couple of reasons.  It's silly, but I feel guilt and remorse when one of my squad dies.  Plus there is sort of a learning curve when it comes to the complex key commands at your disposal.  One plays against the other, I don't play much because I can't stand to see a man I'm responsible for die and this prevents me from mastering the commands which contributes to men under my command dying.  I wind up taking all the chances myself rather than putting my men at risk but I know that is ineffective and in real life would be dangerous to them too.

One of these days I'll buck up and learn the game as the potential for an interesting gaming session is huge.  I love the strategy involved.  As a commander I think I'd be either really great or totally suck ass, but I'd not be mediocre.
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#7 a2daj

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Posted 08 January 2007 - 03:48 PM

View Postteflon, on January 8th 2007, 01:38 PM, said:

you sure?
it only turned up on macupdate yesterday, so it could be that MU was a bit slow...

I'm pretty sure:

http://www.insidemac...showtopic=28464
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#8 paulc

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Posted 08 January 2007 - 03:48 PM

Seems to be that the most relevant question is whether we will or won't see a sequel. I liked the game, but it's now a few years later...

#9 teflon

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Posted 08 January 2007 - 05:16 PM

ah... my bad, i hadnt spotted that when it came through...
obviously, not many people did..
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#10 Frost

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Posted 08 January 2007 - 09:18 PM

View Postthe Battle Cat, on January 8th 2007, 03:39 PM, said:

This is a good game, I own it but I don't play it much for a couple of reasons.  It's silly, but I feel guilt and remorse when one of my squad dies.  Plus there is sort of a learning curve when it comes to the complex key commands at your disposal.  One plays against the other, I don't play much because I can't stand to see a man I'm responsible for die and this prevents me from mastering the commands which contributes to men under my command dying.  I wind up taking all the chances myself rather than putting my men at risk but I know that is ineffective and in real life would be dangerous to them too.

One of these days I'll buck up and learn the game as the potential for an interesting gaming session is huge.  I love the strategy involved.  As a commander I think I'd be either really great or totally suck ass, but I'd not be mediocre.

If you ever give it a try online, definitely look me up! You don't need to master controlling squadmates when playing with another person. I love this game and over the summer I spent several entire days playing it online with a 27 year-old Marine gunner who also likes it. Coop is extremely rewarding, especially when you play with people who are willing to work as a team and use strategy. (And on that note, it'd be pretty cool to put together an IMG fireteam.)

Pretty decent squad leader myself... usually human teammates only die when they don't listen (which, unfortunately, is often; Internet Pseudo-Marines lack discipline). If someone else wants to take the lead, I'm always happy hosing down the enemy with the SAW too. :D

I usually don't lose AI squad members, but that's mostly because I figured out you can only truly trust the AI when

1) Clearing a room
2) Moving down an open street
3) Navigating a stairway

The AI is good, but it's not nearly as awesome as advertised. If you get into really rough areas with tons of poss. ambush points, you HAVE to take direct control of your Marines or they'll get chopped up.

That said, modern small unit combat tactics work great when you're playing on Marine or Gunny difficulty levels (the game is just ridiculous on Simulation; doable, but hugely frustrating as the enemy gets lucky headshots rather frequently). Watch your Marines' fire sectors and make prodigious use of good overwatch positions, usually for the SAW gunner, when advancing your men. Smokes are great too when you're facing an advance through a really popsnizzley position. Use grenades like you've got a fetish for 'em too... if that corner looks funny and there aren't civilians in the area, send a frag around it. More often than not a ground beef enemy or two will come flying out.

I understand where you're coming from though. Every now and then a shot just clips a man in a vital area and there's nothing you can do about it. Always makes me feel bad, but hey... at least most of the time they don't die, just are incapacitated and you can give 'em first aid and get a corpsman to haul them off. If all else fails though, put it on an easy difficulty level and pretend the opfor are just dressed up Marines with simunitions and it's a training exercise. ;)
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#11 the Battle Cat

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Posted 09 January 2007 - 11:41 AM

I'm a Total Carnage kind of guy, I think I've just been playing at too high a setting out of habit.  I'll kick it back to something easier.  That's for the tips and pep talk.
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