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#447284 Answer questions for the Feral newsletter!

Posted by Spike on Yesterday, 10:49 AM in General

95% Mac and 5% Bootcamp Windows. I love Macs as they are awesome at everything except games. I wish more of the types of games I like would have Mac versions as it blows to lose my Mac to reboot to Windows.

Edit: Actually:
95% Mac
4.5%  Bootcamp Windows
0.5% iPhone.

#447110 Blizzard announced bringing World of Warcraft Classic at Blizzcon

Posted by Spike on 07 November 2017 - 10:23 AM in Mac Adventure, RPG & MMOs

View Postnick68k, on 07 November 2017 - 07:44 AM, said:

Questing and mobs will scale with your level now

I wish they would add group scaling like in Diablo. Killing a mob in Wow takes like 16 seconds, but if you group with 1 person, then takes like 8 seconds etc.

#447065 Blizzard announced bringing World of Warcraft Classic at Blizzcon

Posted by Spike on 04 November 2017 - 02:22 AM in Mac Adventure, RPG & MMOs

World of Warcraft Classic
Blizzard announcement video: https://youtu.be/TcZyiYOzsSw

A Classic Server option. Woot! Some details still to be determined. Looks awesome :rolleyes:.

#447003 Mac App Store Vs. Steam?

Posted by Spike on 28 October 2017 - 01:46 PM in General

What I got from all the posts is also that people have mixed preferences, but we all agree on one thing, buy from all of the stores. Theres no unattended consequences.

#446995 Mac App Store Vs. Steam?

Posted by Spike on 27 October 2017 - 10:12 AM in General

I gave a bad example trying to illustrate the point of steam requiring the game to be at specific locations. Wow, that was a bad example.

#446990 Mac App Store Vs. Steam?

Posted by Spike on 26 October 2017 - 11:48 PM in General


Anyway, as I already wrote and will write again here, steam requires the games to be run from specific locations. MAS games however, I can move, organize and run where I want them (which obviously includes outside a steam library).

#446986 Mac App Store Vs. Steam?

Posted by Spike on 26 October 2017 - 07:03 PM in General

View PostDirtyHarry50, on 26 October 2017 - 05:57 PM, said:

It's easy to move an existing Steam library or any part thereof wherever you want....

I did not write about moving a steam library. I wrote about moving a game application and running it from where I currently decide to move it to.

Edit: Also, steam really needs to remove those old games that no longer work with current systems. Yet they still show them as able to buy like they would work.

#446980 Mac App Store Vs. Steam?

Posted by Spike on 26 October 2017 - 03:46 PM in General

View PostLaurensvo, on 26 October 2017 - 12:15 PM, said:

Does anyone use Mac AppStore (MAS)? Does anyone recommend it?

I use MAS as my main store and I recommend it. MAS has some stupid problems such as:
- trying to pause large downloads (such as tens of GB) and try to resume later
- MAS will not update applications that are on external drive (so I boot up on the external drive to update them)

Steam has things I cant stand such as:
- Not able to move games to where I want them such as small or frequent games on internal SSD AND large or rare games on external hard drive
- Intrusive tracking. Steam tracks which games you run and how much time and frankly that is none of steams business what game I run
- Annoying DRM of having to log in just to play a game (going to offline mode also has annoyances)

#446965 Mac App Store Vs. Steam?

Posted by Spike on 25 October 2017 - 02:06 PM in General

I buy anywhere but steam, except for rare games that are no where else that I have to have. MAS is my preferred store, even though the app has a lot of problems.

#446920 Apple Photos App Confusion

Posted by Spike on 23 October 2017 - 01:29 PM in Off-Topic

I avoid Google because it is the internet plague.

#446896 Heliborne

Posted by Spike on 20 October 2017 - 02:20 PM in Mac Simulators

Can anyone let me know if Heliborne requires steam to play?

#446895 macOS 10.13 - High Sierra

Posted by Spike on 20 October 2017 - 11:24 AM in Mac OS Related

Recently read that APFS also does not fully support fast catalog searching, which is used by searching tools that I use since Apple does not search within bundles etc..

Anyway, I found an Apple Support article about how to download 10.12 Sierra. I am so glad I never downloaded 10.13 with its forcing of APFS conversion :) .

#446668 macOS 10.13 - High Sierra

Posted by Spike on 30 September 2017 - 12:15 PM in Mac OS Related

For those who want Sierra installer:
This macrumors.com site has a comment from farewelwilliams that gives a direct link as well as a comment from jasminetroll which gives instructions how to download Sierra installer.

Im not touching High Sierra for quite a while since Apple is forcing APFS.

#446578 Answer questions for the Feral newsletter!

Posted by Spike on 20 September 2017 - 10:51 AM in General

Will be in 2017? (cough) window is a little tight (cough).

Universe Sandbox 2. First, because it is a simulation and so has reality to it. One can also learn about our universe and space is the future.

#446519 Apple Sept Event......!

Posted by Spike on 12 September 2017 - 10:15 PM in Mac Hardware

Yes, I know there is still the SE that is also taller then my 4S. If I were to upgrade now, I would get the SE and put up with a little bigger phone.

#446517 Apple Sept Event......!

Posted by Spike on 12 September 2017 - 06:33 PM in Mac Hardware

View Postmattw, on 12 September 2017 - 02:29 PM, said:

iPhone tech is all very nice but nothing must have for me, whilst I'm in the minority, I still find the newer iPhones too big now (I can't use them one handed and the 6 onwards feel like a bar of soap and more slippy in my hand. I'm not a phone addict like many people are these days and will always prefer to use my Mac or iPad for most things unless travelling. Happy with my SE for size, weight, and performance - if there are still enough of us out there maybe there will be something to follow it but no rush yet.

Also quoted for truth.

The iPhone choice of too big or way too big doesnt appeal to me as I just cannot lug around a huge phone all the time. My iPhone 4S is the perfect size and is mobile. Apple doesnt get bezel-less in that the reason it is so great is it can make the phone smaller, but Apple screwed that up. Having that notch for Face ID, I would rather go without Face ID. I dont care for any of the other stuff except the A11 processor.

I also dont care for cellular on Apple Watch, would much rather have thinner or longer battery life.

#446442 macOS 10.13 - High Sierra

Posted by Spike on 30 August 2017 - 10:18 PM in Mac OS Related

Think I got confirmation of my answer. According to Apple support document, bootcamp wont support read/write to APFS volumes in High Sierra.


"Boot Camp doesn't support Read/Write to APFS-formatted Mac volumes."

#446433 Egosoft announced X4 Foundations

Posted by Spike on 29 August 2017 - 10:08 PM in Windows Gaming

Egosoft announced the sequel to X3, X4 Foundations.

Although X3 has Mac ports, X4 (and X Rebirth VR) use their new in-house developed engine based on Vulkan, and so I dont expect a Mac port.

#446358 StarCraft: Remastered

Posted by Spike on 22 August 2017 - 09:18 AM in Mac Strategy

View PostTetsuya, on 22 August 2017 - 12:11 AM, said:

Not that im aware of.  Battle.net client works just fine offline.

I confirmed with Blizzard and Starcraft remastered has the same internet DRM as Starcraft II. Blizzard states it requires login once every 30 days. Playing Starcraft II my prefered offline was always getting map needs update errors and needing to keep going online and thus resulting in too much trouble to play and a bad experience for me.

Anyway Starcraft 1.18 is awesome and plays great anytime offline without errors!

#446293 StarCraft: Remastered

Posted by Spike on 16 August 2017 - 01:49 PM in Mac Strategy

I read that the remastered has dreaded internet DRM which I am too against so am sticking with 1.18 which is a great game.

#446093 Answer questions for the Feral newsletter!

Posted by Spike on 20 July 2017 - 01:58 PM in General

The Sleeper in Everquest. I have not personally tried to attack The Sleeper, but I did shiver in just the mention of his name. He was the most powerful dragon.

#446070 The State of Mac Gaming in 2017 (Ars Article)

Posted by Spike on 18 July 2017 - 02:46 PM in General

View PostCamper-Hunter, on 17 July 2017 - 11:55 PM, said:

Also many users in this very forum have switched to a PC or console for games. I wonder if there aren't now more Windows and console gamers than macOS gamers here!

Yea, and I will have to do more. Currently 95% Mac and 5% Win. Only Win game now is Command Modern Air/Naval as others I have been able to get using wineskin. I really hate having to reboot into Winblows and lose all my Mac stuff.

#446048 The State of Mac Gaming in 2017 (Ars Article)

Posted by Spike on 16 July 2017 - 10:47 PM in General

Yes Sneaky were on the same page on a lot of stuff. In case your interested, I'll provide my thoughts about what you said:
- I dont see the relevance that the final Vulkan spec was a year after metal. Apple has had so so many techs that became obsolete and are gone. I think the priority needs to be whats in customers best interest and not that Apple has put a lot of engineering into it.
- Yes, iOS is a titan on mobile gaming and Apple thus can do what they want on that platform and developers will develop for it. Yes, its advantageous to support the same graphics API on iOS and Mac. But, Apple could add support for Vulkan on iOS too. Mobile gaming is however not something I care about at all.
- There are a lot more Vulkan games then metal ones, even though Vulkan is a year later. Here is a list of 18 announced games for desktop on Wikipedia(I am not including mobile games).
- Also there are 10 announced game engines that support Vulkan, more then what support metal, even though Vulkan was a year later.
- I see lots of issues with developers supporting metal. Blizzard, for example, has only ported WoW right? Last I saw starcraft and HotS which are same engine are still in metal beta, as there are metal issues. Diablo III has no metal and it is said cannot until it goes 64 bit, hearthstone no metal. No other developer has backported a release to metal. Vast vast majority of new games are still OpenGL, though I expect the future trend of more metal and less OpenGL and some abandonment.
- Yes, metal performance is much better then OpenGL. Although I dont care about the highest performance and mostly interested in developer support, I would like to find a comparison of metal vs vulkan vs directx 12. The only comparisons I have seen have been with metal and directx 11.

Edit: I'll take back that no other developer has backported, sorta. War Thunder is in metal beta. It is a constantly updated MMO so its sorta.

#446045 The State of Mac Gaming in 2017 (Ars Article)

Posted by Spike on 16 July 2017 - 09:48 PM in General

View PostDirtyHarry50, on 16 July 2017 - 09:07 PM, said:

I would not expect either Microsoft nor Apple to embrace standards outside of their own proprietary ones which they can exercise full control over and which often have other benefits I won't bother getting into here.
Apple embraced the open standard of OpenGL for decades. Apple are also a member of the Khronos group that does this standard. All other OS's have Vulkan and will continue to do so.

DirtyHarry50 said:

Would you expect Microsoft to drop Direct X in favor of any open standard? Why would you expect Apple to drop Metal?

No as I have already said, because Microsoft has 90% marketshare and so dont have the need to support the open standard. I dont expect Apple to drop Metal, I am only saying it would be better if they supported Vulkan like everyone else.
If Linux suddenly said they are no longer supporting OpenGL/Vulkan and announced a new proprietary API that only works on Linux systems, what do you think developers supporting Linux games will do then when they have such small marketshare? Linux gaming has been increasing growth a lot lately, even thou there marketshare is significantly smaller then Mac.

DirtyHarry50 said:

Direct X isn't going anywhere and neither is Metal now. That says to me that Vulkan isn't either but not in a good way.

Vulkan isnt going anywhere also and will continue to be supported by everyone else.

#446043 The State of Mac Gaming in 2017 (Ars Article)

Posted by Spike on 16 July 2017 - 07:40 PM in General

View Postjeannot, on 16 July 2017 - 04:04 PM, said:

How do you figure it would have allowed Overwatch on the Mac? This game uses D3D. Porting to Vulkan would be harder than porting it to Metal, if anything. OpenGL wouldn't be easier.

What? Because blizzard said it was because of the state of Mac graphics. What? Practically all games use D3D. What? No, porting to the open standard such as later versions of OpenGL or Vulkan is easier and cheaper then metal.

jeannot said:

Open standards also evolve at very slow pace and are not tailored to any OS, hence why MS develops D3D.
I believe that very few games will use vulkan over D3D, just like with OpenGL. It's not the APIs that explain the state of Mac gaming (at least once Macs have a working one), it's market share. It'll alway be, and always have been.
Vulkan is fine, thank you. You can have your dim opinion of Vulkan, whatever. It is the API that does explain the state of Mac gaming. The API and marketshare are two main factors that developers use to choose if they are going to support the Mac platform.

jeannot said:

OpenGL is on the way out and is stagnating. So developers will have to shift to new and more modern APIs
Yes, OpenGL got replaced with its next generation Vulkan. Unfortunately, Apple has abandoned this open standard.