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OpenGL / Metal / Vulkan for a (retro) gamer

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#1 dr.zeissler



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Posted 23 June 2020 - 11:41 AM

Hi there, I am currently checking the gfx-api's for mac and the games that support it or were patched to use them.
I am only interested in intel igp, not any dedicated gfx-cards.

< 10.11 32/64 OpenGL
> 10.11 32/64 OpenGL + Metal (1)
> 10.13 32/64 Metal (2) + OpenGL
> 10.14 32/64 Metal (2)
> 10.15 64 Metal (2)

Is this correct?

So talking about 10.11+ we are talking about intel HD-Series starting from HD3000.
HD3000 is opengl only, metal support is from HD4000 and above.

For a retro gamer like me, does the metal api, especial from the beginning in macos 10.11+
have any advantages, or should I stick to openGL?

I could not find any overview or comparison with games that got metal support via patch.

Feral did some metal-patches to games like Tombraider 2013 and Batman ArcamCity.
But these were perhaps Metal (2) patches that require 10.14+. I don't know why they did
not made them work on 10.13...but that could most likely be due to the macmini 2011
that has HD3000 and this had no metal-support.

Would be nice to get more information about that toppic...


What games were ported to metal (1) and run from 10.11+ on intel gpu?
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
Macbook Air Late 2010 320M
MacMinis 2005 - 2011

#2 galad



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Posted 24 June 2020 - 06:00 AM

Each macOS version added many new features to Metal, even if there was no new big marketing number after it.

OpenGL is supported on every macOS version, even macOS on ARM will support it.