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Lord of the Ring online....


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#1 morgonzo

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Posted 27 September 2007 - 12:33 PM

Anyone hear any news of this game coming to the MAC?

#2 Sneaky Snake

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Posted 27 September 2007 - 02:15 PM

View Postmorgonzo, on September 27th 2007, 02:33 PM, said:

Anyone hear any news of this game coming to the MAC?

I've got no news but I'm i huge fan of the Tolkien books, movies, games etc. and would love to see it ported to mac
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#3 yo-mike

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Posted 28 September 2007 - 01:36 AM

View Postmorgonzo, on September 27th 2007, 01:33 PM, said:

Anyone hear any news of this game coming to the MAC?
Sometimes no news is good news;  for  Macintosh anyway.

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#4 iEvan

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Posted 28 September 2007 - 12:36 PM

Right from when the game was first announced, the following was included in their FAQ and sadly they haven't changed their tune:

Q: Will LOTRO be released for the Mac / Linux / Xbox / Playstation / Gamecube?
A: LOTRO is currently only in development for Windows-based PC platforms.

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#5 Sneaky Snake

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Posted 04 October 2007 - 06:18 PM

The develpor said that mac is still an option when asked if LOTR online was coming to mac/linux, but he also said that he had no plans for mac right now so...

doesn't look like it's coming
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#6 MILBOP DIPPLEBERRY

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Posted 04 October 2007 - 10:11 PM

If you want to know what it's like to play it, just play WoW and imagine everything has LOTR skins, and don't engage in any PvP.

#7 Hoffer802

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Posted 05 October 2007 - 11:30 AM

View PostMILBOP DIPPLEBERRY, on October 4th 2007, 09:11 PM, said:

If you want to know what it's like to play it, just play WoW and imagine everything has LOTR skins, and don't engage in any PvP.

Well that and the graphics are much more....pleasing =p
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#8 Huntn

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Posted 10 October 2007 - 11:20 AM

If any game would benefit from Role Playing Servers this would be it. When you take a magical world and fill if full of "today" people, it kind of kills the mood. I played in the LOTRO beta and it did seem awful a lot like WoW but the maps were not nearly as open as WoW's are. I'm still amazed when I stop to think just how open Wow is compared to the competition.

#9 MILBOP DIPPLEBERRY

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Posted 10 October 2007 - 03:31 PM

MMOs based on already-established worlds just don't work, and that includes WoW.

#10 Huntn

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Posted 10 October 2007 - 04:23 PM

View PostMILBOP DIPPLEBERRY, on October 10th 2007, 04:31 PM, said:

MMOs based on already-established worlds just don't work, and that includes WoW.

Depends on what you mean by "work". Functional world? no

Dynamic world? no

Static world? yes

Millions of subscribers? yes

#11 Tetsuya

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Posted 10 October 2007 - 07:06 PM

View PostMILBOP DIPPLEBERRY, on October 10th 2007, 02:31 PM, said:

MMOs based on already-established worlds just don't work, and that includes WoW.

your statement seems to be proven false by the 8-9 *million* people playing WoW.

#12 MILBOP DIPPLEBERRY

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Posted 12 October 2007 - 06:38 PM

I meant they don't work as authentic self-contained worlds, what Huntn was saying in his earlier post about the mood being ruined.

View PostTetsuya, on October 10th 2007, 08:06 PM, said:

your statement seems to be proven false by the 8-9 *million* people playing WoW.
More like 8-9 million poopy heads! Oooooh!

#13 electricdawn

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Posted 13 October 2007 - 03:22 AM

View PostMILBOP DIPPLEBERRY, on October 13th 2007, 02:38 AM, said:

I meant they don't work as authentic self-contained worlds, what Huntn was saying in his earlier post about the mood being ruined.
More like 8-9 million poopy heads! Oooooh!

Thank you for calling me (and my wife, and my guild members) "poopy heads". I greatly appreciate that sentiment.  :happy:

#14 Huntn

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Posted 13 October 2007 - 07:41 AM

View PostMILBOP DIPPLEBERRY, on October 12th 2007, 07:38 PM, said:

I meant they don't work as authentic self-contained worlds, what Huntn was saying in his earlier post about the mood being ruined.

Yep, no such thing as an authentic functional MMO world. At first glance they may appear that way, but it only takes a minute to see just how shallow a mechanism they are to facilitate shallow game play. The world itself looks good, but it is the interaction that is lacking. My impression is the main reason for this situation are technology limitations.

Three examples of game aspects that could stand improvement-

Worlds need to be HUGE. I give WoW an A+ for the environment, large wide open spaces and for the most part no zone loads, but if you look at any zone, they are condensed areas with many quests packed in. Each zone in WoW has a feel, like Westfall is open fields, but I could easily see it being 10X or 100X larger. But that is based on my desire for the main purpose of the game to be exploration and discovery. In actuality the main purpose of the game is get you leveled and into the end game dungeons. As such the Wow zones facilitate that goal nicely being fast and efficient.

How about free form conversations with NPCs allowing you to develop friendships with them and a flow of gossip around cities about a variety of issues, not necessitating all quest related?

NPCs who display "living" routines instead of just standing around or patrolling on tracks.

I like to whine about a lack of dynamic environments in MMOs, but I realize that if you take a pristine but destructible MMO environment and let loose a bunch of players into it allowing them to say cut down trees to build houses, keep fires stoked, and similar things, in no time they would trash the place. Realistically it seems like dynamic environments in MMOs could only be allowed on a limited basis. But in RPGs it could be anything goes. :)

#15 Hoffer802

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Posted 13 October 2007 - 01:25 PM

View PostHuntn, on October 13th 2007, 06:41 AM, said:

Yep, no such thing as an authentic functional MMO world. At first glance they may appear that way, but it only takes a minute to see just how shallow a mechanism they are to facilitate shallow game play. The world itself looks good, but it is the interaction that is lacking. My impression is the main reason for this situation are technology limitations.

Three examples of game aspects that could stand improvement-

Worlds need to be HUGE. I give WoW an A+ for the environment, large wide open spaces and for the most part no zone loads, but if you look at any zone, they are condensed areas with many quests packed in. Each zone in WoW has a feel, like Westfall is open fields, but I could easily see it being 10X or 100X larger. But that is based on my desire for the main purpose of the game to be exploration and discovery. In actuality the main purpose of the game is get you leveled and into the end game dungeons. As such the Wow zones facilitate that goal nicely being fast and efficient.

I agree with Hunt on this.  Today's MMORPG's seem so focused on packing in extras into their game, or so much detail into small zones that they forget that they are supposed to be creating a entire world.  I honestly would not mind seeing less detailed but much much much larger areas to explore...then again this is also just my own personal taste.  In my opinion Everquest Online Adventures had and still has one of the best and most believable worlds.  No mmorpg I have played to date (and thats quite a long list) has captured the feel of a living breathing world.  Though I think Lord of the Rings does quite well.  I now have a 35 hunter, and outside of the instances (which is what you start the game off in) the world has no restraints, other than natural bounderies (much like in WoW).  I personally feel that Turbine did a great job in capturing the feel of something familiar, especially when compared to all the other Lord of the Rings games on the market.  I say give Lord of the Rings a few years (because it is popular) and wait till they release expansions that will open up the rest of J.R.R Tolkiens world.  I think of all the games on the market that have a opportunity to become a truly epic MMORPG (that is, of the ones currently on the market) LotR:O is definitely one of them.
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#16 Sneaky Snake

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Posted 14 October 2007 - 02:26 PM

In my opinion WoW is pretty bad cuz everything about it is aweful (graphics, gameplay, world etc.) i played the 1 month trial for around $5 and felt no need to play it more because it wasn't fun at all. The only reason i think that it is currently the king of MMOs is because of all the little kids who play at there friends house and then have to go buy it when they get home. There is some good hardcore players on there but all the crappy ones that play 10 hours a day doing nothing is what turned the game off  new

Any new MMO is better then it i think

PS by "king of MMOs" i meant in sales/ people playing it. the good players need to have a revival and move on to a new game, let the little kids keep WoW

PPS i realize this is going to be quite a controversial post so god have mercy on me
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#17 Huntn

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Posted 14 October 2007 - 02:42 PM

View PostSneaky Snake, on October 14th 2007, 03:26 PM, said:

PPS i realize this is going to be quite a controversial post so god have mercy on me

No need to hide. If the game did not click for you, that's the breaks. :D Personally I think the cartoon-like graphics lends themselves quite well to a fantasy game like WoW.

#18 Tetsuya

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Posted 14 October 2007 - 04:38 PM

View PostSneaky Snake, on October 14th 2007, 01:26 PM, said:

In my opinion WoW is pretty bad cuz everything about it is aweful (graphics, gameplay, world etc.) i played the 1 month trial for around $5 and felt no need to play it more because it wasn't fun at all. The only reason i think that it is currently the king of MMOs is because of all the little kids who play at there friends house and then have to go buy it when they get home. There is some good hardcore players on there but all the crappy ones that play 10 hours a day doing nothing is what turned the game off  new

the average age of the WoW player is over 25.  Just an FYI.  It is the top because it *is* the best thing going.  Have you ever played any of the other MMO's out there?  Almost none of them are new-player friendly.  WoW is, thus, its massive subsriber base.  It has a deep and enjoyable experience, which a lot of other MMO's lack.  Despite what a lot of newer players feel is "an unberable grind", it is the fastest game to get you to the endgame, by *months* in many cases.  It is the king of the hill because it IS the best.  Not to say it doesnt have flaws, but the competition has some massively larger ones to compare.  

Quote

Any new MMO is better then it i think

PS by "king of MMOs" i meant in sales/ people playing it. the good players need to have a revival and move on to a new game, let the little kids keep WoW

PPS i realize this is going to be quite a controversial post so god have mercy on me


try playing some of those "any other MMO's" and get back to me.  They are *terrible*.  

It isnt that your post was controversial, as it was completely uninformed and lacking in content.  

you didnt actually make any legitmate arguments at all about *why* WoW is so terrible, other than "I dont like it" - which is valid, 'cause if it aint for you, then it aint for you - but nothing else you said really said anything.  it was just.. spew.  

if you want to have a debate about why WoW is so bad, then state some facts, make a logical argument... but spew wont do it.  

not controversial, just bad.

try again

#19 Dark_Archon

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Posted 15 October 2007 - 03:18 PM

In that case, every other MMO must be absolutely horrible.

There is very little about WOW that is massive. When you enter a dungeon with a group, it becomes YOUR GROUP'S dungeon. No running into other parties in there which seems totally ridiculous. It isn't "unbearable grind" that is the problem. What is the problem is that it is only grind. Add to that the fact that nobody plays in character, and everybody is only interested in leveling, or becoming richer, and nothing is left but a static, fragmented world where you have to play the role of "errand bitch" for NPCs that have nothing important/interesting to say in a world with a pitifully shallow and underdeveloped backstory. I'd rather just play Diablo 2... at least THAT was fun for a little while.


I'm still waiting for a real MMO.
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#20 Sneaky Snake

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Posted 15 October 2007 - 08:09 PM

View PostTetsuya, on October 14th 2007, 06:38 PM, said:

not controversial, just bad.

try again

ha, this is just what i meant about being a controversial post, people attacking it, now i know that it is a ridiculously well played game in population specs and what I'm trying to say is that there are a lot better games out there such as everquest, which have better more open ended maps. I think people are scared to leave WoW just like people are scared to leave windows computing, but as soon as they leave they'll realize what they've been missing

but hey, i know this is uninformed and has no sources to back it so take it for what you think its worth

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PS: tetsuya, no offence, its not like i shot someone or something, its just a differance of opinion and I respect yours
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