

Homeworld Remastered Released for Mac!
#21
Posted 22 October 2015 - 05:52 PM
Enterprise (iMac18,2): i7 @ 3.6 GHz || 16 GB RAM || Radeon Pro 560 || 2TB Micron + 6TB Toshiba
ChonkOpad (iPad Pro 8,9): A12Z @ 2.49ghz || 6GB RAM || 256GB
#22
Posted 23 October 2015 - 01:05 AM
#23
Posted 23 October 2015 - 09:00 AM
the Battle Cat
#24
Posted 23 October 2015 - 09:57 AM
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#25
Posted 23 October 2015 - 11:37 AM
It is unfortunate the math issues exist at all given the hardware is the same cross platform now but I have no background whatsoever in Mac programming or the tools used for it so what do I know? There is probably some reason for the difference(s) and it could date back a long time. If that is true, making a change would break a lot of apps so I could see why that's not happening over games.
Come to think of it, I think I've read in the past that one major issue can be what math library might have been used in making a game originally and whether that same math library is even available for use in Mac programming. I might be wrong about that but I think I have read that somewhere before.
I imagine I am in a minority here but if I was to play online and I might once in a while as time goes by, I kind of like the idea of playing other Mac players for some reason. I can't come up with a good explanation for that but it just seems kind of cool to me. Of course, I say this stuff now but in a couple years when I replace this iMac I might become a traitor and build a PC gaming rig and go with a Mac Mini as I've mentioned elsewhere. That isn't set in stone though until the time actually comes. I have a terrible time making up my mind and changing it too. I think I have mentioned before that I am crazy?
#26
Posted 11 November 2015 - 03:04 AM

Some missions were a bit hard. It seems difficulty depends on your style of play and the fleet you have when starting a level. Resisting the Vaygr attacks while repairing the dreadnaught was difficult, so was saving captan Soban (not difficult per se, but it was hard not to lose too many ships). The next missions were piece of cake in comparison. I expected them to me difficult, but for some reason, they only sent frigates to destroy the gate. I easily dispatched their forces with my capital ships.
The final mission is a hard since you have to pay attention to every missile. Finishing it without having any missile hit the planet was stressful. Beating the game knowing that most of your home world population has been killed isn't exactly rewarding.

#27
Posted 11 November 2015 - 01:03 PM
jeannot, on 11 November 2015 - 03:04 AM, said:

Wow. I didn't realize there was also an iBook version. So, you read about the game story or something?
#28
Posted 11 November 2015 - 02:56 PM
DirtyHarry50, on 11 November 2015 - 01:03 PM, said:


"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#29
Posted 11 November 2015 - 03:57 PM
When I wrote "iBook", I thought that some wouldn't think of the computer. But I think DirtyHarry is just being facetious. He was already old when Macs got PPC processors.

#30
Posted 11 November 2015 - 07:05 PM
the Battle Cat
#31
Posted 11 November 2015 - 08:28 PM
jeannot, on 11 November 2015 - 03:04 AM, said:
You are right, Homeworld 2 (and probably the original one) rebalances each mission based on what fleet you bring in. So the difficulty each person has with each mission can vary greatly.
My play style in strategy games is very conservative. I turtle and gather my forces as much as possible before any assault, because I don't trust my micro skills. This strategy backfired horribly when I tried HW2 years ago; i quickly reached a level where the force that was thrown at me was more than I could handle (me being a newbie.) I wanted to love the game but it got hard quickly, and I never got the hang of the camera.. I should give it another try one of these days.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#32
Posted 11 November 2015 - 08:34 PM
Matt Diamond, on 11 November 2015 - 08:28 PM, said:
I too hated this dynamic of the game. I like to amass an overwhelming force and squash the opponent. Then the game just penalizes me for it and slams me with impossible odds. And frankly, I hate starting from square one each round, having 'just enough' to win by 1 fricken ship, so the next round is the same sort of difficulty. This, is why I gave up on the game and cheated =p had they had the option to turn that crap off, I probably would not have.
-Fm [1oM7]
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester
#33
Posted 19 December 2015 - 06:55 AM
#34
Posted 19 December 2015 - 12:30 PM
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#35
Posted 21 June 2016 - 12:15 PM
#36
Posted 21 June 2016 - 03:38 PM
Cougar, on 21 June 2016 - 12:15 PM, said:
Yes, today 'Homeworld: Deserts of Kharak' was released on Steam for Mac.
#37
Posted 22 June 2016 - 05:41 AM
Mr Pink, on 21 June 2016 - 03:38 PM, said:

"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#38
Posted 22 June 2016 - 12:56 PM
So I guess this will be only available on Steam, and not on the Mac App Store.
#39
Posted 22 June 2016 - 06:04 PM
I have no idea what kind of success they've had financially bringing some titles to iOS. I imagine KOTOR did well. I am not so sure about Indigo Prophecy but who knows? They had a poll up to gauge interest in KOTOR 2 being ported to iOS but a serious issue there is the restored content mod many consider essential to the experience. Of course, it is always possible to work out an arrangement for something like that I guess but then it cuts further into profits and if they have to ask people if they want it to begin with it causes me to wonder how well even the original KOTOR sold.
There seems to be a trend where major games that were being delivered by specialty porting companies are being done in-house such as the Total War series, this Gearbox game and many others that just rolled their own from the outset. Probably the thinking is, if it sells well enough to keep a porting company afloat, why leave that money on the table? With enough proof of that seen over time I could see it being at least a partial reason for stuff like this game just being done in-house. The other thing of course is whatever tools/libraries, etc. were used to build the thing to begin with as that would make some decisions pretty simple. I am thinking that does not apply in this case but in some it does.
#40
Posted 22 June 2016 - 06:28 PM
Enterprise (iMac18,2): i7 @ 3.6 GHz || 16 GB RAM || Radeon Pro 560 || 2TB Micron + 6TB Toshiba
ChonkOpad (iPad Pro 8,9): A12Z @ 2.49ghz || 6GB RAM || 256GB