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Member Since 05 Apr 2006
Offline Last Active Today, 05:11 AM

Posts I've Made

In Topic: Diluvion: Resubmerged

04 August 2019 - 10:02 AM

View PostMatt Diamond, on 03 August 2019 - 09:56 PM, said:

The 64-bit transition particularly hurts developers and publishers who have old games they were still selling. (Also the gamers who own them, of course.) So it's a particular blow to publishers with a deep catalog like Aspyr or Feral. Most of those old games don't sell a lot any more, but over time the long tail can really add up. Apple is cutting off that tail.

The 64-bit address space for ASLR is mind boggling larger. Requiring 64-bit binaries is for security as much as Apple wanting to cast off legacy support. Google is pushing 64-bit apps hard in the android space as well. If microsoft thought they could get away with pushing 64-bit apps they would but windows developers are lazy af and lean on their 30 year old code bases too much.

In Topic: What games are people playing these days!?

01 August 2019 - 05:32 PM

View PostMatt Diamond, on 01 August 2019 - 12:32 PM, said:

Finishing up Starcraft 2: Legacy of the Void single player. I'm playing on Normal difficulty so early levels were maybe too easy, but I didn't want to take the time to play a harder difficulty level. One gripe is that on the 2nd to last level it puts you in charge of Terrans instead of Protoss, for no real reason (the story doesn't require it; both races are present in the mission). I haven't played Terrans for many years. Kind of a low blow, given that the mission is already difficult. But I'll get past it eventually.

I also licensed a copy of Virtual ][ emulator and have been rediscovering the Apple 2 games I used to play in high school. Some don't hold up TBH, and some don't play well without the Apple ][ paddle controller (I would need a non-centering dial controller but I don't know any cheap options for that). But a standard gamepad and keyboard are good enough for many of them. Karateka, Bolo, Stellar 7, Burgertime just to name a few.

Don't forget about the recently released Total Replay. Turn your Apple II or emulator into the ultimate 8-bit arcade machine.


In Topic: Borderlands 3!

08 July 2019 - 09:02 AM

are you fraking old grumps for real???


In Topic: 64-Bit compatibility topic

21 June 2019 - 03:00 PM

Ugh, C&C:Generals. The game that basically requires multiplayer and multiplayer worked for a SINGLE OS release. I realize that Game Center was in flux but Apple never deprecated Game Center and it's networking APIs, just the UI. Given that the release was so new and Aspyr had experience with their own networking stacks (Call of Duty, etc...) I expected them to update it with a multiplayer UI but that never materialized. I gather it must not have sold enough to warrant much development but WOW I was :moreangry:

In Topic: 64-Bit compatibility topic

19 June 2019 - 11:36 AM

View Postjos, on 19 June 2019 - 08:56 AM, said:

On both the Mac App Store and GOG you can just buy a game and play it without the need to first prove you actually bought a genuine version of it and then doing the same check again every once in a while. The game is installed, so you can just play it without an internet connection, make a copy of it on an external hard-drive or whatever.

This is only true for MAS apps that don't do receipt validation. Which, admittedly, is a lot of them. I've never actually seen a base app that is doing receipt validation, it is more common for iAP. Apps that have receipt validation should require sign-in on first launch with the associated apple ID if you copy to a new machine (or restored machine).

GOG, currently, lets you grab offline installers, though they keep burying them further and further in your account console.