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Feral's upcoming project?


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#2561 Janichsan

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Posted 14 February 2018 - 12:19 PM

My "favourite" part was when after Lara's friend, The Nerd, sacrifices himself by blowing up a tanker wreck (or something – it's been a while), and Lara stands on the shore of the island, looking wistfully at the wreckage, and says: "I'll make sure no one else will die on this island…"

And then, a few minutes later, the game has you slaughter the next dozen of enemies.

The whole thing is basically Ludonarrative Dissonance: The Game.

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#2562 Matt Diamond

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Posted 14 February 2018 - 12:35 PM

I liked it just fine. The dialogue was above average for a video game, and while I would have liked more tombs I liked the way they were presented as side-quests. I disliked the QTEs but they weren't so frequent as to ruin the game for me. (Though why don't games like this have an option to replace the QTEs with non-interactive cut-scenes? That would be a trivial feature to add.)

So I'm looking forward to playing the sequel.
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#2563 ipickert55

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Posted 14 February 2018 - 01:50 PM

View Postjeannot, on 14 February 2018 - 12:41 AM, said:

It's still much less repetitive than, say, bioshock infinite IMO, which got so much praise for reasons I totally disagree with (story-wise, I don't find it better than TR).

Hold the phone. What's your take on Infinite's story?
Maybe it really is all cocks in the end.

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#2564 jeannot

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Posted 14 February 2018 - 02:03 PM

View Postipickert55, on 14 February 2018 - 01:50 PM, said:

Hold the phone. What's your take on Infinite's story?
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#2565 ipickert55

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Posted 14 February 2018 - 10:41 PM

View Postjeannot, on 14 February 2018 - 02:03 PM, said:


Man I feel the complete opposite way about the story. The characters felt super natural and engaging to me and I became very invested in them over the course of the game. I also didn't have much trouble telling what was going on (until the end, had to google that one but I thought it was an interesting conclusion). I'm also not entirely sure how it "tried" to look profound?

I will agree that the combat got repetitive though. Towards the end I was literally just sleepwalking through combat so I could see more of the story, though I would attribute that to my own fatigue rather than the combat not integrating with the story, or somehow detracting from the experience. I find it interesting that you mention Half Life 2 as an example of "varied" gameplay, because I think that it's anything but. The levels in Half Life 2 are so varied and interesting, but the way you interact with them wasn't that different. Theres the buggy mission, and the ant pod thingys you get towards the end, but other than that you pretty much just use the same 4 or 5 guns over and over again, maybe use the gravity gun if theres something cool or fun around but that just felt like a cool gadget to show off physics in source 2 rather than a serious tool to deal with difficult enemies.

I will say that it's been a while since I finished HL2 (less time since infinite) so I'm sure my memory will be wrong but cant hurt to share my thoughts.
Maybe it really is all cocks in the end.

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#2566 the Battle Cat

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Posted 15 February 2018 - 10:21 AM

View Postipickert55, on 14 February 2018 - 10:41 PM, said:

cant hurt to share my thoughts.

OMG!!  THAT'S WHAT HITLER SAID!!!!! :cool:
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#2567 Tibur

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Posted 15 February 2018 - 10:32 AM

View Postthe Battle Cat, on 15 February 2018 - 10:21 AM, said:

OMG!!  THAT'S WHAT HITLER SAID!!!!! :cool:
I'm not going to search to confirm but this may be the longest thread in history (129 pages) to avoid Godwin's Law. Thanks for ruining that, tBC. :)

#2568 ipickert55

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Posted 15 February 2018 - 02:19 PM

View PostTibur, on 15 February 2018 - 10:32 AM, said:

I'm not going to search to confirm but this may be the longest thread in history (129 pages) to avoid Godwin's Law. Thanks for ruining that, tBC. :)

I did not now that was even a law. Jesus.
Maybe it really is all cocks in the end.

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#2569 the Battle Cat

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Posted 15 February 2018 - 02:49 PM

You cannot hide from the law son.  Eventually it will catch up to you and it will not be pretty.
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#2570 DirtyHarry50

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Posted 17 February 2018 - 10:57 AM

I fought the law and the law won...

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#2571 Mr Pink

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Posted 19 February 2018 - 07:20 AM

Feral just announced an another Mac and Linux port, 'A Total War Saga: Thrones of Britannia'.
The game is to be released on Windows in mid-April, macOS and Linux will follow shortly afterwards.

#2572 jeannot

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Posted 19 February 2018 - 01:20 PM

These two blobs are still on the radar, which means Total War wasn't on the radar before today. I find this very suspicious. Another mistake?

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#2573 Mr Pink

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Posted 19 February 2018 - 01:53 PM

Hopefully not, the more the merrier.

#2574 jeannot

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Posted 06 March 2018 - 01:13 AM

The biscuit game has moved to "soon", so it should be released before RoTR and Total War. It will come to Linux.
What could this be? Have Feral released Lego games for Linux?

#2575 Mr Pink

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Posted 06 March 2018 - 02:55 AM

A LEGO game on Linux would be a first.
The next LEGO ports should be 'Ninjago' and 'Marvel Super Heroes 2'
Also the 'Ninjago' game has only Mac Depots on SteamDB, while 'Super Heroes 2' has no Mac or Linux depots yet.

#2576 Mr Pink

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Posted 14 March 2018 - 05:17 AM

'It's Just a Shot Away' was indeed 'Life Is Strange: Before the Storm', coming this spring to macOS (and Linux).

#2577 Mr Pink

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Posted 20 March 2018 - 07:22 AM

You can now pre-order 'Rise of the Tomb Raider' on the Feral Store.
A bit of a gamble nowadays without knowing which Macs are supported.

#2578 DirtyHarry50

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Posted 22 March 2018 - 10:24 PM

Whatís next for iOS from Feral? Thatís what Iíd like to know. I wonder if Medieval Total War II is possible. That would be cool and maybe they could capitalize on all the UI design effort that went into Rome. A Warhammer game would be amazing but given the limitations of iOS presently I imagine that isnít possible at this time. Iíd love playing the Dawn of War II games on my iPad.
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#2579 Mr Pink

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Posted 30 March 2018 - 07:47 AM

No LEGO Easter sale on the Mac App Store this year? Well at least on Steam there's one...

#2580 Mr Pink

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Posted 09 April 2018 - 08:17 AM

Feral announced, 'Rise of the Tomb Raider' for macOS will be released on April 12 on Steam.

System requirements:
  • macOS 10.13.4
  • 2.3 GHz Intel Core i5 processor
  • 8 GB of RAM
  • 2GB Nvidia 680MX, 2GB AMD Radeon R9 290M, 1.5GB Intel Iris 540 graphics card or better
Feral shows the exact list of supported Macs on their site.

Thanks Feral, for supporting Macs with nVidia cards, even dating back to 2012. I had given up hope...
I hope this will come to the Mac App Store too.