Frigidman™, on 30 January 2019 - 09:46 AM, said:
"nearest neighbor scaling" ........ dont get me started with that blurry ass popsnizzle on my retina mac. How HARD would it be to pixel double SD images? NONE, seriously, apple had their head in their ass when introducing that nonsense... and now others are following suit with their high-density monitors and hardware/drivers.
I'd done countless tests, and a pixel doubled image looks 502327% better than the upscaled blur of crap retina does.
I'd done countless tests, and a pixel doubled image looks 502327% better than the upscaled blur of crap retina does.
Are you talking about view contents like photos/videos or about UI bitmap elements like icons or buttons? Because Preview, QuickTime and other apps do exact pixel quadrupling of content on a retina display. Even most games do. Funnily, this isn't possible on the PC. On Windows, there is no way to exactly pixel-quadruple a game at 1080p playing on a 4k monitor, and gamers have been complaining about it for years.
It's true that the non-retina apps get blurry, but it's not the "nearest neighbour" algorithm, since it would mean pixel doubling. It's a more complex smoothing algorithm. I'm not sure why appkit doesn't just quadruple the pixels in that case, I suspect it's done on purpose to single-out non-retina apps/widgets.
But the system does exactly quadruple pixels on App content. It's easy to see on screenshots.