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Deus Ex: Mankind Divided for macOS now in final stages of development


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#61 UmarOMC1

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Posted 17 December 2017 - 03:53 PM

View Postjeannot, on 15 December 2017 - 02:42 PM, said:

So, the topic has shifted from the poor performance of some non-Apple drivers, to how Apple have been treating gaming over the years?
Welcome to IMG forums, topic shifting NEVER happens here. :cool:

Quote

That was unclear at best. Even though I have been using Macs for the last 20 years, for work and gaming, I don't really care about how poorly Apple used to support gaming years ago.
I posted in plain English. You read into it what you wanted even after I quoted myself clearly not stating what you read into it, you conveniently leave that out. I've been using Macs for 27 years, and? I decided to go on a little rant, if you're just going to un-constructively criticize with snark then why should I care what you have to say? Really, to what end was the antagonizing?

Quote

According to others, gaming support has improved substantially since the release of Metal.
And it shows in Feral games.
I know, awesome, it took Metal 2.
macOS 10.14.x/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)

#62 jeannot

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Posted 17 December 2017 - 04:24 PM

So yeah, Apple has treated gaming poorly over the years. I don't dispute that, but I don't see what that has to do with Deux Ex Mankind Divided.
And only only two Metal games that I know of require High Sierra (Metal 2).

#63 the Battle Cat

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Posted 17 December 2017 - 05:58 PM

This is going in circles due to misunderstandings.  Please stop this argument before you want to rip each others throats out.  You are both good guys, I hate to see you go at each other like this.
Gary Simmons
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#64 marksatt

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Posted 17 December 2017 - 08:43 PM

View Postozzy, on 17 December 2017 - 10:33 AM, said:

Has anyone else noticed this? Or can anyone else check? I’m thinking the Kext to enable nVidia eGPU may not actually work as well as the script from Goalque in 10.12. Any thoughts?

I had to change UE4's device selection code for eGPUs which might be part of the problem, but the more likely issue is the eGPU configuration itself. Until Nvidia support eGPUs directly without third-party workarounds I think you can expect these kinds of problems. There is quite a lot of work involved in eGPU configurations beyond the obvious as IOKit is a tricky beast...

#65 Mr Pink

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Posted 20 February 2018 - 07:05 AM

Ellie, will 'Deus Ex: Mankind Divided' be released on the Mac App Store in the near future?

#66 Mr Pink

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Posted 16 July 2018 - 03:20 AM

Any eta on when nVidia/Intel graphics support is coming to DX:MD?

#67 dr.zeissler

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Posted 30 November 2019 - 02:37 AM

The only mac-game on steam that does not start. It crashes while loading the first 10%, always.
Do I need to choose a beta or what can I do?
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
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#68 Cougar

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Posted 30 November 2019 - 09:19 AM

View Postdr.zeissler, on 30 November 2019 - 02:37 AM, said:

The only mac-game on steam that does not start. It crashes while loading the first 10%, always.
Do I need to choose a beta or what can I do?

What are your specs? If youíre trying to run it on that 2012, itís not supported.

#69 dr.zeissler

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Posted 30 November 2019 - 10:27 AM

No, 2011 :)

MacMini 2011 i7 2-2,9 Ghz Quadcore
RX470 8GB eGPU TB1
MacOS 10.13.6

Every other game does work on that setup.
I think I meet requirements.
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
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#70 UmarOMC1

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Posted 01 December 2019 - 05:43 AM

Are you sure it's crashing? When I first tried it on my 2009 MacPro 4,1 (5,1 flashed) with GTX1070 (I think that's what I had at the time) the initial launch seemed to take FOR. EH. VRR! …but it eventually loaded ( I think someone suggested it was the "shaders warming?). It was barely playable tho, unlike now. I have an RX580 in the MacPro now but I haven't tried launching it since on that comp.
macOS 10.14.x/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)

#71 dr.zeissler

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Posted 01 December 2019 - 06:00 AM

Yes I am sure. It's always crashing on the same point. It gives me a dialog after that and I have sent the statistics to feral.
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
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#72 ozzy

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Posted 01 December 2019 - 01:34 PM

Hmm - I ran it fine on a 2012 MBP with an eGPU (both an Nvidia 1070 that I no longer have, and an AMD Vega 56). The first load time does in fact take FOREVER (like 15-20 minutes) but after that it's good.

#73 dr.zeissler

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Posted 01 December 2019 - 01:40 PM

Directly quits to desktop, everytime.
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
Macbook Air Late 2010 320M
MacMinis 2005 - 2011

#74 ozzy

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Posted 01 December 2019 - 02:01 PM

Not sure - do the crash logs give any clues? Can you uninstall and re-install (knowing this will be a massive download). Remove the config file to reset all the settings?

#75 dr.zeissler

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Posted 02 December 2019 - 12:30 PM

Process:               Deus Ex Mankind Divided [627]
Path:                  /Users/USER/Library/Application Support/Steam/*/Deus Ex Mankind Divided.app/Contents/MacOS/Deus Ex Mankind Divided
Identifier:            com.feralinteractive.deusexmd
Version:               1.1.2 (216000.41099)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           Deus Ex Mankind Divided [627]
User ID:               501

Date/Time:             2019-12-02 19:25:14.082 +0100
OS Version:            Mac OS X 10.13.6 (17G9016)
Report Version:        12
Anonymous UUID:        479878FA-C639-1B71-99CA-AFA29A653A82


Time Awake Since Boot: 160 seconds

System Integrity Protection: disabled

Crashed Thread:        15  WinMain

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

ID   Vend/Dev
7ad0 67df1002
Seconds Ago   ID   Type
      150.0   7ad0 Attach

Application Specific Information:
abort() called
terminate_handler unexpectedly returned

...

Thread 15 Crashed:: WinMain
0   libsystem_kernel.dylib         0x00007fff51466b66 __pthread_kill + 10
1   libsystem_pthread.dylib        0x00007fff51631080 pthread_kill + 333
2   libsystem_c.dylib              0x00007fff513c21ae abort + 127
3   libc++abi.dylib                0x00007fff4f2c0f8f abort_message + 245
4   libc++abi.dylib                0x00007fff4f2dc7d7 std::__terminate(void (*)()) + 22
5   libc++abi.dylib                0x00007fff4f2dc26f __cxa_throw + 121
6   com.feralinteractive.deusexmd  0x000000010d61d95f 0x10a3ca000 + 52771167
7   com.feralinteractive.deusexmd  0x000000010d621319 0x10a3ca000 + 52785945
8   com.feralinteractive.deusexmd  0x000000010d61dedf 0x10a3ca000 + 52772575
9   com.feralinteractive.deusexmd  0x000000010d6207b2 0x10a3ca000 + 52783026
10  com.feralinteractive.deusexmd  0x000000010d61ffd6 0x10a3ca000 + 52781014
11  com.feralinteractive.deusexmd  0x000000010d625c4e 0x10a3ca000 + 52804686
12  com.feralinteractive.deusexmd  0x000000010b78cb24 0x10a3ca000 + 20720420
13  com.feralinteractive.deusexmd  0x000000010b785627 0x10a3ca000 + 20690471
14  com.feralinteractive.deusexmd  0x000000010b8f8a1f 0x10a3ca000 + 22211103
15  com.feralinteractive.deusexmd  0x000000010b7871f2 0x10a3ca000 + 20697586
16  com.feralinteractive.deusexmd  0x000000010aafdfd7 0x10a3ca000 + 7552983
17  libsystem_pthread.dylib        0x00007fff5162e661 _pthread_body + 340
18  libsystem_pthread.dylib        0x00007fff5162e50d _pthread_start + 377
19  libsystem_pthread.dylib        0x00007fff5162dbf9 thread_start + 13

....

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 369
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=635.4M resident=0K(0%) swapped_out_or_unallocated=635.4M(100%)
Writable regions: Total=2.8G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=2.8G(100%)

                                  VIRTUAL   REGION
REGION TYPE                          SIZE    COUNT (non-coalesced)
===========                       =======  =======
Accelerate framework                 384K        2
Activity Tracing                     256K        2
CG backing stores                   16.9M        6
CG image                              32K        5
CoreAnimation                       24.1M       23
CoreGraphics                           8K        2
CoreImage                              8K        3
CoreUI image data                   1288K       12
CoreUI image file                    292K        5
Foundation                             4K        2
IOKit                               7940K        2
Image IO                            12.9M       14
JS JIT generated code              256.0M        5
JS JIT generated code (reserved)   768.0M        2         reserved VM address space (unallocated)
Kernel Alloc Once                      8K        2
MALLOC                               1.1G      225
MALLOC guard page                     80K       19
MALLOC_LARGE (reserved)            361.0M       33         reserved VM address space (unallocated)
Memory Tag 242                        12K        2
Memory Tag 249                       156K        2
Memory Tag 251                        12K        2
OpenGL GLSL                          384K        6
SQLite page cache                     64K        2
STACK GUARD                         56.2M       49
Stack                              117.5M       49
VM_ALLOCATE                         18.6M       30
VM_ALLOCATE (reserved)               132K        2         reserved VM address space (unallocated)
WebKit Malloc                      209.4M       46
__DATA                              79.2M      389
__FONT_DATA                            4K        2
__GLSLBUILTINS                      2588K        2
__LINKEDIT                         245.4M       30
__TEXT                             390.0M      384
__UNICODE                            560K        2
libnetwork                           640K        5
mapped file                        421.4M      208
shared memory                       7920K       19
===========                       =======  =======
TOTAL                                4.0G     1558
TOTAL, minus reserved VM space       2.9G     1558

Model: Macmini5,3, BootROM 135.0.0.0.0, 4 processors, Intel Core i7, 2 GHz, 16 GB, SMC 1.77f0
Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In
Graphics: Radeon RX 470, Radeon RX 470, PCIe
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xE4), Broadcom BCM43xx 1.0 (5.106.98.102.30)
Bluetooth: Version 6.0.7f16, 3 services, 27 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
PCI Card: Radeon RX 470, Display Controller, Thunderbolt@195,0,0
PCI Card: pci1002,aaf0, Audio Device, Thunderbolt@195,0,1
Serial ATA Device: CT1000MX500SSD1, 1 TB
Serial ATA Device: ST9500420ASG, 500,11 GB
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: Controller
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: IR Receiver
Thunderbolt Bus: Mac mini, Apple Inc., 22.2
Thunderbolt Device: eGFX Breakaway Box 550, Sonnet Technologies, Inc., 3, 25.1

Deleting ApplicationSupport/FeralInteractive/DeusEx...

Does not help. I shorted the crash-message because it's too long to post.
It crashes always and every time at the sane loading-position <10%

I can't figure out the problem.
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
Macbook Air Late 2010 320M
MacMinis 2005 - 2011

#76 UmarOMC1

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Posted 02 December 2019 - 11:23 PM

Any possibility it's trying to run on the integrated Intel HD 3000?
macOS 10.14.x/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)

#77 dr.zeissler

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Posted 03 December 2019 - 12:01 AM

Only the eGPU is connected via HDMI. I don't think that it will use HD3000.
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
Macbook Air Late 2010 320M
MacMinis 2005 - 2011