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The Secret History of Mac Gaming


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#61 Matt Diamond

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Posted 22 July 2016 - 03:00 PM

Congratulations Rich!

I see you are up to 108% already. Better announce those stretch goals soon!
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#62 Matt Diamond

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Posted 08 August 2016 - 07:46 PM

FYI Rich has announced that there will be a new chapter if funding reaches 150%. And he'll let the community help decide whether it will be a chapter about the emulator scene or about communities like GameMaker and uDevGames. (Though he admits that he might have trouble lining up enough materials for the latter on short notice, whereas he is already very familiar with the emulator scene.)
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#63 Thain Esh Kelch

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Posted 09 August 2016 - 06:00 AM

41% more? I doubt we will reach that. Speaking of which, when does it stop?
"They're everywhere!" -And now, time for some Legend of Zelda.

iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter

#64 mossy_11

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Posted 09 August 2016 - 10:35 AM

View PostThain Esh Kelch, on 09 August 2016 - 06:00 AM, said:

41% more? I doubt we will reach that. Speaking of which, when does it stop?

31% (now 30%) more. It's a lot, but it's possible. We've climbed 9% in the past two weeks.

I'm now working to an end-of-September manuscript deadline, so the campaign may remain open to new pledges for another several weeks. I don't think Unbound actually needs to close it until production starts.
Please support my book The Secret History of Mac Gaming - https://unbound.co.uk/books/macgaming

#65 Thain Esh Kelch

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Posted 10 August 2016 - 12:32 AM

Ah, that's nice then! Looking forward to that emulator chapter.. ;) I used it on my dad Spartacus to run Diablo I in Windows with one of the first Windows emulator releases.
"They're everywhere!" -And now, time for some Legend of Zelda.

iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter

#66 Matt Diamond

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Posted 10 August 2016 - 07:42 AM

I advocated for the GameMaker chapter, as I don't think emulation is as supportive of the book's thesis. But most of the book's other supporters want the emulation chapter. It's cool.
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Measure twice, cut once, curse three or four times.

#67 Cougar

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Posted 10 August 2016 - 08:27 AM

Yeah, I'm torn. I'm more interested in the emulation chapter but the GameMaker one fits better.

#68 Cougar

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Posted 16 February 2017 - 03:42 PM

Slightly worried about this. The manuscript was near completion in October but there have been no updates since.

#69 mossy_11

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Posted 16 February 2017 - 07:23 PM

Update coming tonight (my time, so tomorrow for most of you guys).

My chapters have been finished for a while. But as I posted on Twitter earlier this week, we've hit a pretty sizeable delay (due to Craig Fryar's tardiness in finishing his parts of the book) and publication isn't likely until next year (because publisher thinks it'll take the best part a year to do all the production and other stuff).
Please support my book The Secret History of Mac Gaming - https://unbound.co.uk/books/macgaming

#70 Thain Esh Kelch

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Posted 20 June 2017 - 03:48 AM

Since we have some really old dudes in here (And girls? No? *taps speaker*), that tend to hoard stuff and show affection to every little thing they come across, I think this may be of interest:

Quote

We're wrapping up the editing phase at the moment and the manuscript will be heading to Darren for layout and design soon, so if any of you have visual material that you can/would like to share for possible inclusion in the book, please send it to me at rich.c.moss@gmail.com as soon as you can (let's say by the end of the month — although I'm sure we'll still be working on design for a while after that, I'd rather not suddenly drop new visual material on him as we get deeper into the process).
What kind of stuff am I talking about? Behind-the-scenes photos, event photos, screenshots, box scans, ads, marketing material, design documents, concept art, maps, letters, etc. Anything visual (and static, since it's going in a book and not on a website) that's relevant to 1980s or 90s Mac gaming.
If you send anything, please let me know if you own the copyright to the materials (i.e., is it your photo? Your screenshot? Your company's game?) and if so whether we have permission to include it in the book (with appropriate credits). If you don't own the copyright, you can still send it in, but depending on what it is we may not be able to use it unless we can find the rights holder and get their permission (or if it's public domain). If in doubt, feel free to ask me.

"They're everywhere!" -And now, time for some Legend of Zelda.

iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter