Psyonix announces the final update, which will remove online play, for Linux and macOS will be in March.


Rocket League: Ending support for Mac and Linux
Started by UmarOMC1, Jan 23 2020 05:59 PM
rocket league screw you psyonix weak psygnosis
1 reply to this topic
#1
Posted 23 January 2020 - 05:59 PM
macOS 10.15.x/3.5GHZ 8-Core Xeon W-3223 2019 MacPro/48GB RAM/PowerColor RedDevil 5700XT
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
macOS 10.15.x/Manjario KDE/3.7GHz i7-8700K Hackintosh/64GB RAM/Gigabyte RADEON VII
(my 'world of hurt' that my kids built in a day & is easier to maintain than Windows)
macOS 10.14.x/3.33GHz Xeon W3580 cMacPro (5,1 flash)/64GB RAM/PowerColor RedDevil RX580
#2
Posted 24 January 2020 - 11:40 AM
Quote
We want Rocket League to be the best experience possible for all our players. This includes adapting to use new technologies. This has made it more difficult to support macOS and Linux (SteamOS). Because of this, we will have a final patch for these versions in early March.
"We want Rocket League to be the best experience possible for all our players, so we are reducing the number of players. The remaining players will therefore have a better experience.
Eventually we will have an absolutely perfect experience, and just one player."
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB