Rev-O, on January 5th 2007, 07:18 PM, said:
Debating semantics is fine and is typically the realm of the individual with a weak arguement. So quibble away but the bottom line remains the same: piracy reduces profits and a substantial enough reduction in profits can make a specific market no longer viable. Do the software companies actually lose profits? Strictly speaking, no. But ligit & legal gamers end up paying the price by fewer games being released and by copyprotection being included on the game that are released.
Oh please, you make it sound as if I support piracy...
I am merely pointing out the fact that when software companies use the word "lost", they are being extremely misleading.
Also, while piracy will definitely affect a software company's profit, it's not as if everyone who pirated a game would actually spend the money to buy it if they could afford it. But of course, this is all hypothetical, just like the amount of money software companies
CLAIM they've... "lost" due to piracy...
Rev-O, on January 5th 2007, 07:18 PM, said:
Yep, your friend should have been more careful. Maybe your friend should contact the software company in question and see if they can get a replacement disc for a typically nominal fee instead of $50 down the drain.
Should've, would've could've... bottom line, it happened. Wagging fingers and telling someone they "should've" done something is far from helpful. He did try contacting the software company but their response was just like yours: "You should've been more careful"... now I know this guy and it's not as if he was playing fetch with his dog with his gaming discs... in fact, the disc stayed inside his computer most of the time since he can't play without it being in the drive...
Rev-O, on January 5th 2007, 07:18 PM, said:
I very much dislike requiring discs to play a game. Making a physical disc mandatory kills playing time on a lappy, which drives me up a wall. I'm not a big fan of copy protection either. I remember back to the old days on Atari STs where all the various (and nefarious ) copy protection schemes often rendered games unplayable on some computers. It was horrible! I also despise Bioware's internet connect way of foiling piracy on their premium Nwn modules. I bought one module and suffered through this but it has stopped me from buying any further modules. Fact of matter kiddies is that copyprotection will become more prevalent and more aggresive as development costs increase. I must admit, if I was fronting the costs for developing a top flight title, I'd include copyprotection on it as well.
If I were the developers or publishers, I would do everything I can to reduce piracy as well. But we are consumers...
Well, I just hope things will balance itself out and more consumers will boycott software companies with invasive and/or crappy copy-protection schemes...