

Who remembers the Myth series? Who wants to see another title?
#1
Posted 16 October 2012 - 10:18 PM
http://www.kickstart...ter/mythstarter
#2
Posted 17 October 2012 - 02:01 PM
There are also some good comments/questions on the kickstarter project page that you would do well to address.
Until you do... I would like to believe that this is a real thing, and that you guys know what you are doing, but I can't yet.
Good luck to you though.
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#3
Posted 17 October 2012 - 02:45 PM
If this is just "we're trying to raise a bunch of money and then we're gonna just offer it to Take Two and hope they accept" which is, no offense, kinda what it looks like, I'm not so sure.
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#4
Posted 17 October 2012 - 04:58 PM
The intitial kickstarter page most definitely needs more transparency and intimacy with the developers, us, and our top priority is relating to everyone just what is involved and why we believe we are more than qualified to be the ones doing this.
Let me state for the record that what has been going on with the Myth engine for the past few years has been astonishing to behold. Things that would ordinarily have been included in the budget as things needing to be coded in the engine have already been added, tested and finalized in the most current available version of the Myth 2 application.
32 bit graphic support, terrain detail map and decal system GREATLY improves visual impact. Interpolation of moving objects provides a much smoother visual experience as well. There are more things like that which have been giving mapmakers more and more freedom being implemented all the time. The only problem is, without the license, the people currently maintaining the Myth code dont seem to have any ambition to produce a new product. At all. They hold the idea that somehow they will convince take2 to give them the myth license FOR FREE or make it open source. I think we both know the probability of take2 doing that. We want to HIRE those people who have been updating the code, if we are successful! They're the people we've been working with for YEARS and YEARS! And THAT my friend is no exaggeration of time. There is a LOT of vetted talent out there waiting to be grabbed.
So be very excited if we succeed. Very excited. I'm doing this because _I_ PERSONALLY WANT TO PLAY THIS GAME THAT WE WANT TO MAKE!
Anyways I gotta get back to filming the video! It may come out tomorrow if editing takes too long tonight!
Thank you ALL for your support, even you devil's advocates

#5
Posted 17 October 2012 - 06:50 PM
Hi Ooga. (You see kids, I can call him Ooga but you should call him OogaBooga or a Trow will visit your home and rearrange your spine.) I wish you the best of luck in getting that license and making this come true. There are lots of Myth players still banging away at it, plus it would be cool if a new generation of players could get in on the fun.
the Battle Cat
#6
Posted 17 October 2012 - 08:15 PM

To all those who wonder: We do not own Myth. This is a project in which a portion of our raised funding goes into securing the Myth franchise. If we do this, and make this game, the license will be in the hands of THE most experienced group of Mythers (and myth contacts we know and are interested) possible. The nerds (us) who still make things for the game.
We are still editing the footage shot today that further clarifies our position
I will do my best to be the PR guy, running around and assuaging everyone that we are indeed, NOT full of baloney. Not even a little. There is no exaggeration about our experience, skills or aptitude to get this done. There are unknown factors, but the beauty of kickstarter is that if you fund us, you aren't risking anything at all if we do not initially reach our funding goals.
Even if we fail the first time, kickstarter isn't a forum where you can only try once and give up. It would just force us to reformulate our approach.
Do you want to know something? If I had been in charge of the initial kickstarter video, it would have had a LOT more gameplay and a LOT more of "things we've made to assure you we are SERIOUS BUSINESS"!
As it stands, i'm going to be doing just that with this series of updates. Expect some FUN to watch videos on the kickstarter page in the next few days. My whole goal now is to put into video form all the best work we've done.
I guarantee you, even if this project doesn't succeed at first, DO NOT MISS OUT on those videos!!!
#7
Posted 17 October 2012 - 09:33 PM
I was a H-U-G-E Myth fan back in the day, so seeing it arise from the grave (and Dance on It *winkwinknudgenudge*) would be awesome.
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#8
Posted 18 October 2012 - 01:01 AM
#9
Posted 18 October 2012 - 01:04 PM
oogabooga, on 17 October 2012 - 08:15 PM, said:
That's a shame because that's a potential point of failure that cannot be gotten around. In other words, if you make your kickstarter goal and get everyone's money, then fail to negotiate the rights, then all hell breaks loose. And negotiating for rights can be difficult.
I'm willing to put moderate amounts of money to games that may or may not be made, and have done so, but in those cases there is a pretty good chance some version of the game will end up getting made. It may be lacking features, it may lack polish, or suffer from imbalance, but at least it exists *cough*myth3*cough*.
Here's my suggestion. Come up with a B plan for if you can't secure the rights. For example, it could be to merge _some_ of the changes or maps back into Project Magma. You can say up front that the result won't be as good as if you get the rights, but at least people's money won't be in limbo for lack of a project. That would lower the risk of failure to funders, and also for your developers and level designers, who don't want to see their hard work go to waste.
(Other questions relating to rights and publishing: what if Take Two is willing to license you the right to develop the game but insist on right of first refusal? What if you are completely successful-- is the final game going to be free, self-published, published in the Apple/MS stores, or what? Do you have any kind of legal counsel for the negotiation and/or contract signing, and contracting with other team members?)
If you come up with a plausible and appealing fallback plan should the rights don't come your way, then I'll back the kickstarter. That's the biggest risk to the project that I see.
Good luck..
www.mindthecube.com
Current setup: macOS 10.14.x/2018 Mac Mini 3.2GHz i7/16GB RAM/Sonnet Breakaway 650 eGPU w Sapphire Radeon VEGA 56 8GB
#10
Posted 18 October 2012 - 01:52 PM
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#11
Posted 18 October 2012 - 05:40 PM
#12
Posted 18 October 2012 - 06:57 PM
#13
Posted 18 October 2012 - 10:26 PM
#14
Posted 21 October 2012 - 12:43 PM
#15
Posted 23 October 2012 - 10:53 AM
http://tain.totalcod....php?f=2&t=6085
A few important things to take away from this are:
1) Take 2 still owns the rights to the Myth series.
2) Project Magma was given permission to maintain and update (but not distribute) Myth 1 & 2 by Take 2 many years ago.
As it stands, this group:
3) Does not have permission from Take 2 to use, update, or distribute Myth or it's content for their project.
4) Does not have permission from Project Magma to use the updates it's made to the games in their project.
the Battle Cat
#16
Posted 23 October 2012 - 02:31 PM
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#17
Posted 23 October 2012 - 07:45 PM
Well, THAT was interesting.
#18
Posted 24 October 2012 - 12:42 AM
#19
Posted 24 October 2012 - 10:19 AM
the Battle Cat
#20
Posted 24 October 2012 - 12:03 PM
Also tagged with one or more of these keywords: bungie, myth: the fallen lords, myth 2: soulblighter, halo, marathon, take 2, RTT, strategy, braveheart, the black company
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