Night Dive Studios release source code for System Shock, MacOS 9night dive system shock macos 9 wtf gpl source code
Posted 07 April 2018 - 10:42 PM
I haven't run across this in any news source, feel free to delete if I'm wrong.
An excerpt from the Github page;
Copyright 2015-2018, Night Dive Studios, Incorporated.
This file contains the following sections:
GENERAL NOTES LICENSE
Game data and patching:
This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.
Compiling on MacOS 9:
A project file for Metrowerks Codewarrior is provided in ShockMac/Shock.µ
You will need a PowerPC to build the Mac version of System Shock. Fortunately, there are emulators out there that are able to run PowerPC Mac Applications, like SheepShaver. You also need Metrowerks CodeWarrior 10 Tools to build the project and Stuffit Expander to unpack the project files and source code. The game was initially built with an older version of CodeWarrior, but we tested it with CW 10 Gold Tools (IDE 1.7) and it was able to build a working executable. Things you will need:
• A PowerMac or an emulator like SheepShaver;
• CodeWarrior for PowerPC (CW 10 Gold Tools works)
• The original Mac System Shock data.
Anyone following through on this might want to fulfill a long standing wish of mine to update Arashi to run on present day macOS. Thanks!
Posted 08 April 2018 - 11:28 AM
Posted 09 April 2018 - 07:30 AM
She also posted some funny comments she's seeing in the code, like:
// this routine appears to be buggy and can't possibly work, so I'm not doing it yet // I GIVE UP! I'm going to define the offsets for all the stupid grs_tmap_loop_info entries!!!!!! // have no idea how this code could ever work, so I'm trying my own code
Current setup: macOS 10.11.x/2008 MacPro 3,1 Xeon 2 x 2.8GHz/8GB RAM/NVIDIA GeForce GTX 680 2GB
Posted 10 April 2018 - 09:30 PM
Posted 11 April 2018 - 08:10 AM