Jump to content


AS ported games for M1-Chip


  • Please log in to reply
44 replies to this topic

#41 Cougar

Cougar

    Fighting Feline

  • Members
  • PipPipPipPipPipPip
  • 1846 posts
  • Steam Name:FuzzyPuffin

Posted 24 November 2020 - 12:41 PM

View PostHomy, on 24 November 2020 - 11:46 AM, said:

Why is his name Doug McKenzie if he's Brad Oliver?

Private joke, I guess? Or an attempt at anonymity. He changed it a while ago.

#42 jeannot

jeannot

    Taunting a Second Time

  • Members
  • PipPipPipPip
  • 441 posts

Posted 25 November 2020 - 05:59 AM

View Postozzy, on 23 November 2020 - 12:33 PM, said:

Brad Oliver posted on Twitter this morning mentioning that by far the biggest impediment to patching games for ARM was all the middle-ware and libraries. Physics libraries, sound libraries, etc.
His tweets are now protected (they were accessible two days ago), but Brad does seem to be investigating the issue of porting intel games to ARM. At least that's something. Maybe we'll get some games ported after all.

#43 dr.zeissler

dr.zeissler

    Computing and Humanity

  • Members
  • PipPipPipPip
  • 374 posts
  • Location:GERMANY

Posted 25 November 2020 - 06:47 AM

I like to address this to apple:
Take 10Mio bucks and sent them to the devs/portres in order to get the 64bit x86 to arm64 native and because of the 64bit apocalypse, port the 32bit x86 aaa-titles as well. I would be a huhge benefit to get arm64 even on titles that did not made it to x64 in the first place.

That would BOOOST the M1 platform!!!
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
Macbook Air Late 2010 320M
MacMinis 2005 - 2011

#44 jeannot

jeannot

    Taunting a Second Time

  • Members
  • PipPipPipPip
  • 441 posts

Posted 25 November 2020 - 08:32 AM

Yeah. Apple has all the cards in hands to improve gaming on their platforms. They're the only ones that master the whole stack from the silicon to the OS to the 3D APIs.
If only they cared about games...

#45 dr.zeissler

dr.zeissler

    Computing and Humanity

  • Members
  • PipPipPipPip
  • 374 posts
  • Location:GERMANY

Posted 25 November 2020 - 09:27 AM

The "middleware" seems to be "standard-stuff", so who is responsible for that?
Do the porters use their own "middleware"...? what are we talking about? sound-libs/keyb-/mouse/joystick-libs?

it's fine that some games that made the way through the rough 64bit apocalypse also "run" on M1, but that is the wrong approach.
"make mac-gaming great again :)" like in the early 68k/ppc times ;)
iMac 27" Late 2012 3,4Ghz i7 NT 680MX
Macbook Air Late 2010 320M
MacMinis 2005 - 2011