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#446219 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 10:43 AM in Windows Gaming

View Postnick68k, on 08 August 2017 - 08:37 PM, said:

nv_kelly was also kind enough to send me a referral code, but when I log in and go to the GeForce NOW beta signup page I'm put on the Early Access waitlist. Where in the blazes do you enter the code?

rewardsportal.nvidia.com/login



#446224 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 02:20 PM in Windows Gaming

Initial thoughts after a week of testing.

The technology is impressive, like seriously impressive. This works better than in-home steam streaming has ever worked. Better than OnLive ever worked, granted we are years out from the fall of online. ISP networks have gotten better in the past decade.

I've been testing with multiple devices, on multiple internet connections. My primary test device at home has been a

2011 Mac Mini
Wired
200/20 Mediacom Cable
eero Home Network

I am in the middle of flyover nowhere with about the best connection you can get in this here midwest. On a good day with the digital wind at your back I can see 25-30ms latency to servers in Des Moines and 35ms to Chicago. The routing from my location does not go directly to Des Moines. Typically traffic is routed to Marshalltown, then Des Moines, then Chicago. At work we basically have fiber straight to Chicago so I can get sub 10ms latency.

The at home experience is better than expected, and worse than it could be. I'm never going to get much better than 35ms latency to servers in Chicago. The midwest server farm is located in the windy city, wherever they are located they must have more hops because the in app network test always shows between 42-50ms latency for me. It's very playable but you can notice the input lag, even playing paladins was fine (by my casual standards anyway). I have been playing a lot of No Mans Sky which is completely playable at home with with that latency.

At work I've been testing with a TouchBar MBP and a 2013 Air. Our wireless is super saturated all the time, basically unplayable. On wired with the sub 10ms latency I get to Chicago I cannot detect the input lag. I'm sure it's there but I'm a casual pleb. 100% playable in that regard. Given my experience at home I think 50ms is probably the upper range of what most would tolerate. I think I would probably tolerate 60 in a Single Player game. At work, on wired. Impeccable.

From a network standpoint as long as you can sustain 30+mbps and sub 50ms latency it works great. That said in ye old midwest we frequently have speed dips and I have noticed this when playing. It only happens for a few seconds but it's semi frequent, I assume local node congestion or routing quirks etc... it is what it is. Rarely an issue but noticeable when it crops up (you'll see this sometimes in netflix it will buffer down to the lowest quality for 10-15 seconds).

The client is currently stuck at 1280x720 (720p). It doesn't matter what I run it on, it sets to 720p. My 1920x1080 mini. 720p. My 1650x1050 MBP. 720p. My 1440x900 air. 720p. If you're trying to sell me on how high fidelity this PC is in the cloud, that's a big fail right now. It sounds like there is work being done for better support of common macOS resolutions.

I think if people ignore their preconceptions of what cloud gaming is/was they'll find the performance pretty good.

4 out of 5 cat treats for technical prowess.

I'm a little more sour on the holistic picture of the service in general. Granted it's only in beta right now with a limited subset of supported games so this is all subject to change.

Currently there is a limited set of supported games. You can install unsupported games but you have to do it every time, and you'll lose all your settings, saves, etc.... Within the current set of games there is a wide breadth of genres BUT many of these games are already available on macOS and run great on any modern hardware (i'm talking Iris IGP). WoW, Paladins, Left 4 Dead 2, Borderlands 2, Cities Skylines etc.... older hardware maybe 2013 and older they won't run great so there's some tangible benefit there. Stardew Valley is one of the flagship beta games? This runs impeccably on my wifes 2010 MBP, great game but I would not be using this as a showcase for your new premium streaming games service.

The really interesting stuff right now is The Witcher 3, NMS, Skyrim, etc... When they add new games they need to focus on stuff that's not available at all on macOS. Bring some of those sweet rpgs like the Tales series to the plate. Or FPS games like Doom or Wolfenstein. Want to win me over as a real mac head? Hit me with that stuff. Also I have more games in GoG than steam, I'd like to see GoG support as soon as possible. I'm assuming when the service goes live you'll basically be able to play any games you have in steam/gog/etc but right now the selection is limited, and some of the choices seem odd to me.

Pricing. I've already got to buy the game + an additional fee + damn good internet to use the Now service. Since an xbox one isn't that big of a hit to the wallet that's your competition right there. It doesn't matter if Now is "better" I'm lazy, I'm a pleb, I just want to play a game easy peasy. It's got to be pretty cheap to rope me into using the service + having to buy a game that (assuming I'm mac only) I will only be able to use if i'm paying for this service. Nothing concrete has been announced but the latest info I see is some nonsense about tokens. That's a nonstarter. Microsoft, Nintendo, etc... they all tried this fako store currency and everyone hated it. I don't want to pay 800 points for this and 2000 tokens for that. I want to know what it costs in dollars period. I can't see my self paying much more than 4.99 a month for this. Too much more than that and over the course of a year or two you're better off buying an xbox. You could probably sell me on upwards of 6.99 a month if I can play ANY game I have in gog/steam/battle.net

Search. If they get any more games in the client, by gum they need a search tool.

Overall, I give the beta 3.5 cat treats right now. Fix the resolution issue and I'd bump that to a 4. It works pretty good, even for me in bumf Iowa. Will keep playing around with it and posting my thoughts.



#446225 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 02:25 PM in Windows Gaming

Mind you if you are willing to spend the time, money, and effort to spin up a windows box this is a non starter. I'm done with that. I don't have any time to frak around with windows anymore. I barely get 4 winks a night as it is. Win10 deleting steam and ALL installed games was the last straw there. I'm back to mac+console like the cat in the sky intended.



#446227 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 02:58 PM in Windows Gaming

View PostSneaky Snake, on 09 August 2017 - 02:15 PM, said:

I tried the beta playing Fallout 4 on my work's 500/500 dedicated fiber connection. The performance was garbage. Felt like I was playing an online game with 1000+ ping.

That's just how fallout 4 plays. The Bethesda swimming engine.



#446228 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 03:06 PM in Windows Gaming

The problem they are going to run into is the venn diagram of `cares about quality` and `lazy` does not cross very much. I am very much in the lazy venn and if it plays and the price is right idgaf. The performance is fine and certainly could help milk extra years out of old mac hardware if you wanted to game on them some more.

Assuming the 7.99 price for 2 years, I could buy an xbox, but I'd rather play with my computer pals so there's some switching cost there. Most folks would need to upgrade their internet plan because of speeds or caps to use this service frequently. Again, assuming I would need to upgrade my internet at say 20 bucks a month, again that's an xbox a year.

The proposed block of hours or tokens I've seen bandied about is a non starter. MAYBE if there is a low hours pay as you go option for someone who doesn't play very often but otherwise it's going to need to be an all you can eat subscription.

The service works impressively well by my lazy standards, I'm just not sure how the final pricing will shake out.



#446230 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 08:50 PM in Windows Gaming

View Postnick68k, on 09 August 2017 - 07:22 PM, said:

Right so I've got it working from the depths of mid-Michigan on a 100 Mbps connection and i'm pretty impressed so far.

Now, admittedly, I tend to mostly play poky little indy titles or Blizzard stuff on my iMac, so I may be setting the bar low, and I've only tested Skyrim on GFN, but it plays well. No complaints about latency or frame rates.

The one thing that would give me pause for thought is the cost. I don't have a TV for a console or the space for a fancy gaming setup, so i'm absolutely in the market for this, but $25 pcm for 20 hours of access doesn't seem like a great deal.

What does the in app network tester give you for latency? Any decent route from Michigan shouldn't be bad to Chicago. But as Medicom has shown, who cares about decent routing.



#446236 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 10 August 2017 - 06:31 AM in Windows Gaming

View Postnick68k, on 10 August 2017 - 06:04 AM, said:

Yeah I don't have any illusions about the longevity of the service at the current pricing level, but for me at least, it does seem to work as advertised.

Another issue is that, as a casual Mac gamer, I don't have a catalogue of AAA PC titles ready to go. I'd quite like to pootle around with NMS over the weekend, but I'm unwilling to shell out $59.99 for the experience.

https://isthereanyde...plain=nomanssky



#446238 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 10 August 2017 - 06:42 AM in Windows Gaming

View Postnick68k, on 10 August 2017 - 06:04 AM, said:

Yeah I don't have any illusions about the longevity of the service at the current pricing level, but for me at least, it does seem to work as advertised.

Just to be clear there isn't any announced pricing for release, only the proposed pricing from CES. I agree that that proposed pricing is a non-starter. However, right now the service is 0 dollars in beta, from a technical perspective it's working pretty well for 0 dollars.

Expand the supported games, fix the resolution issue, it will be a solid service from a technical perspective. Nvidia will need to be very conscious of price at release.

View Postnick68k, on 10 August 2017 - 06:33 AM, said:

See, that's why I hang around these forums. :)

Just make sure you get from a store that provides a steam key right now since the GFN service only supports steam (typically any store but gog).

View Postnick68k, on 09 August 2017 - 08:57 PM, said:

I get 32 ms (+/- 2) over 3 tests.

a full 10+ms better than I can get. The input lag is noticeable at 45ms but doesn't really bother me even in Paladins. At work with 10ms to Chicago I cannot notice the input lag at all.

I played quite a bit of NMS last night. I find the game enjoyable. I never followed any of the hype last year so I don't know if it's "better" or not. It feels like a casual mix of Elite Dangerous and Minecraft.



#446245 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 10 August 2017 - 03:42 PM in Windows Gaming

View PostDirtyHarry50, on 10 August 2017 - 03:31 PM, said:

One other thing that hasn't come up and would apply to varying degrees or perhaps not at all even depending on the individual, is the issue of taking breaks from games for the bathroom, munchies, smokes outside, children setting stuff on fire, pets that need attention, spouses that need attention, etc. For me, the straw that really did break the camel's back with PS Now was the timeouts after a brief period that would bounce me out of whatever I was playing. This of course, is especially bad for any game using checkpoint saves as you will almost certainly lose varying amounts of progress if you don't beat the timer. I was not good at beating the timer and did lose progress one time too many. I hated having to make sure I just hit a checkpoint before going for a smoke in case the damn service kicked me off. Now, since nobody has mentioned any such problem with the beta here, I expect there is no timer so this is not relevant. However, the basic idea of taking breaks is, just in a different way in this case. The problem is wasting time and therefore money every time you get up and walk away for anything.

It kicks you off after a period of time. I'll have to time it, but I went off to take a shower and came back and I was kicked off. You could waste a lot of cloud resource if you weren't kicked off AFK.



#446268 StarCraft: Remastered

Posted by macdude22 on 14 August 2017 - 12:57 PM in Mac Strategy

Posted Image



#446285 What games are people playing these days!?

Posted by macdude22 on 16 August 2017 - 07:56 AM in General

Agents of Mayhem
Agents of Mayhem
Agents of Mayhem
Agents of Mayhem
Agents of Mayhem


It's stupid fun. You know FUN, like we used to like games to be. Yes it's dumb, immature, and obnoxious. And buckets of stupid fun.



#446292 What games are people playing these days!?

Posted by macdude22 on 16 August 2017 - 01:21 PM in General

View Postthe Battle Cat, on 16 August 2017 - 09:58 AM, said:

I've been playing Saint's Row: the Third co-op with the criminally insane.  I seem to fit right in.  This is a pretty stupid fun too, but on the practical side I own lots of crack and ho houses now and it brings in some cash of which I donate part to the widows and orphans I create.  Got to remember to kill all the widows and orphans next time.

AoM is a spin off of the saints row series but I don't want to spoil any more before you get to it in saints row.



#446361 Diablo III

Posted by macdude22 on 22 August 2017 - 09:43 AM in Mac Adventure, RPG & MMOs

View PostThain Esh Kelch, on 22 August 2017 - 07:33 AM, said:

Thread necromancy!

A nice excerpt from an upcomming book, on how Blizzard dealt with Diablo 3's lackluster release and how they fixed it. I enjoyed reading it.

Speaking of which; They state that it is actually more fun playing Diablo 3 on a console, then with a mouse and keyboard. *Gasp* I couldn't imagine that. Is it true?

I've always enjoyed ARPGs on console. D3, Torchlight, Sacred 2. It is super smooth to kite around with twin sticks.



#446416 Microtransactions in Shadow of War

Posted by macdude22 on 26 August 2017 - 11:14 PM in Windows Gaming

Those pizzas are literally industrial runoff and metal shavings from rebuilding engines.



#446462 My ISP Hates Me

Posted by macdude22 on 01 September 2017 - 07:45 AM in Off-Topic

CenturyLink is the worst. nuff said.



#446482 Borderlands 2 strategy, tips, rants

Posted by macdude22 on 05 September 2017 - 10:02 AM in Mac Action & Shooters

Colonial Marines 2, cool.



#446483 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 05 September 2017 - 10:06 AM in Windows Gaming

View Postthe Battle Cat, on 05 September 2017 - 09:44 AM, said:

Is anybody having good results in the beta?

Works fine, though at home I am on the edge of usable latency thanks to mediacom routing every which way to sunday before routing to Chicago. I've been playing Saints Row with chu via GeForce Now.

It does chew through bandwidth but I have a 2TB cap so not a yuge concern for me and not a technical problem with the service. However rampant data caps may hurt it's marketability.



#446567 Game Updates for iOS 11

Posted by macdude22 on 19 September 2017 - 06:55 AM in iPhone/iTouch/iPad Gaming

Lunar Silver Star Story Touch just got a 64-bit update, that was a bit of a surprise. I thought it was dead, dead, dead.



#446634 64-bit apocalypse

Posted by macdude22 on 27 September 2017 - 07:28 AM in Mac OS Related

View PostSneaky Snake, on 26 September 2017 - 02:33 PM, said:

What I find a kind of (sadly) hilarious is the fact that Microsoft Office is now a 64-bit application suite on iOS (it is surprisingly capable on the iPad Pro), while Office for Mac is still stuck on 32 bit.

This is false, O2016 has been 64-bit for a year on macOS. Even then the lag was primarily in regard to supporting add-ins (I'm looking at you Thomson Reuters).


However the apps are still single threaded so Excel is not as fast with complex calculations. Multi-threaded support is on the roadmap. There is an effort to align the Win/Mac feature set more closely and there will be significant engineering effort on that after the migration from major version 15 to 16 in the next few months.

Attached Thumbnails

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#446636 64-bit apocalypse

Posted by macdude22 on 27 September 2017 - 10:00 AM in Mac OS Related

View PostSneaky Snake, on 27 September 2017 - 08:07 AM, said:

Right you are. All of the Office apps on my High Sierra MBP are 64 bit. I think I was thinking about the single-threaded performance.

I gotta back up the APEX folks when I can :teehee: The APEX team at MS are good people. I'm not just saying that cuz Paul brought me delicious ale from washington >_>

The single thread issue is well known and understood and the code base migration for major version 16 is expected to be a welcome step in getting that that resolved. As well as faster development with increased feature parity.



#446653 Apple CPUs to Replace Intel in Macs?

Posted by macdude22 on 29 September 2017 - 01:59 PM in Mac Hardware

View PostDirtyHarry50, on 29 September 2017 - 11:14 AM, said:

Saw this today:
My own gut feeling and that's all it is naturally, is that bootcamp's days are numbered but the number is still a large one most likely.

Ignoring a potential chip platform change, bootcamp's days are numbered because for last several iterations of macOS Apple has made continuous efforts to increase the soup to nuts integrity of the boot process. The boot chain of trust is going to look very much like iOS as soon as Apple feels they can get away with casting off older hardware that doesn't have the necessary components (the components in the touchBar MBP are a first step to this future).

The old 90s power user grognard in me is sad (dem 8500/9500 glory years) but the pragmatist that exists in a world of complex vulnerabilities and attack vectors is 110% ok with it.



#446716 Is there really a such thing as a Mac game?

Posted by macdude22 on 04 October 2017 - 06:52 AM in General

Jeff Vogel develops his games on Mac and ports them to Windows. Check and mate.



#446742 Best Mac Computers for Gaming 2015

Posted by macdude22 on 06 October 2017 - 07:24 AM in IMG Reviews Discussion

Given the firmware checks in place in High Sierra, I'm fully expecting the boot chain to get secured requiring everything in the chain to be signed by Apple at some point in the future. This "sucks" for the power users that want to fiddle, but from a security standpoint I'm behind it. All the low hanging fruit vulnerabilities have been solved.

My prediction, Hackintoshes won't be able to run 10.15.

The future is going to be, there's other platforms for you to do "low level fiddling". That's fine, I've got my basement lab of old macs and linux boxes and raspberry pi's. My stuff that touches the internet in 2017 can be locked to the hilt.



#446747 Best Mac Computers for Gaming 2015

Posted by macdude22 on 06 October 2017 - 03:10 PM in IMG Reviews Discussion

I tried the whole Wandows thing for a few years. I have too many things to do and not enough time to do it. My life is too short to waste it on dicking with nvidia driver conflicts. If a game is on macOS or iOS great, otherwise there's plenty of great games on Xbox and Switch.



#446763 macOS 10.13 - High Sierra

Posted by macdude22 on 08 October 2017 - 03:57 PM in Mac OS Related

View PostTetsuya, on 08 October 2017 - 12:45 PM, said:

Got a link to a good list?  

And, if i dont need to worry about bootcamp (i dont; i just use a VM for Windows-on-Mac), is there any reason to worry about APFS?

I have my list of bugs logged from work, will that help. :teehee:


• AD mobile accounts are not able to change their passwords from the Mac

• When upgrading a client to 10.13 that is AD bound the mobile account cache credentials get lost during the update. If a user does not have local credentials a user cannot login until returning on site to a network that can communicate with a domain controller

• IRKs don’t work on APFS formatted volumes

• There are a number of senarios we have tested where a user does not get secureToken enablement and the user will be unable to be set as a FileVault unlock user until it receives a secureToken grant. This affects all mobile accounts and users created through automated processes (e.g. createmobileaccount and sysadminctl). Affected users can be secureToken enabled manually, but this is not feasible for hundreds of endpoints.

• On APFS formatted volumes  if the PRK is used to unlock a mac the reset password prompt after unlock does NOT enable the new password to unlock the volume.

• SKEL was going to be a prickly point but MDM enrolled clients are walked back to 10.12 behavior while Apple adds additional MDM functionality. https://support.appl.../en-us/HT208019

High Sierra has SMB fixes that resolve 2 issues I wrote about here https://macdude22.wo...8/tales-of-smb/

Performance seems appreciably worse on non Metal capable hardware (like my 2011 Mini w/HD3000).