

Games supporting Dual GPUs on OS X
#1
Posted 11 August 2014 - 12:22 AM
Working with it it is a dream, video making, using Pixelmator... all super fast....
Games also runs super smooth with all detail to max, Borderlands 2, Tomb Raider, Diablo 3... anyway i'm curious if Feral and Aspyr are working on supporting dual GPUs on their games, even a basic support with OpenCL. I've read months ago there was a games using Dual GPUs for supporting higher res on Mac pro. This could be a speed boost also on many MacBook Pro 15" and iMac.
Still hoping to see Metal or Mantle coming to OS X.
PS: it seems that Yosemite 10.10 have much more faster OpenGL for many recent and not so recent Macs. Many Mac gamers report 10-20 more fps in games with public beta 1.
MacBook Pro 13” Touch Bar 2017 i7 3.5Ghz - 16GB RAM - 512GB SSD
Mantiz Venus eGPU Radeon Nitro+ RX 580 8GB
LG 34” 34UC88 Ultrawide Display
Steelseries Rival 700, Steelseries Siberia v3Prism
#2
Posted 11 August 2014 - 12:56 AM
iMac 2011, quad 3,4Ghz i7, 1TB Samsung EVO 840, 8GB RAM, 2GB Radeon 6970m. + 2016 Macbook m3 + iPad 2 64GB + iPhone 4S 64GB + Girlfriend + Daughter
#3
Posted 11 August 2014 - 03:12 PM
Gaming Build: i5 8400 || Vega 56 || 16 GB DDR4 || 960 Evo NVMe || Win10 Pro
Other: 30TB Plex Server || Xbox One X || PS4 Pro || iPhone X
#4
Posted 12 August 2014 - 03:23 AM
MacBook Pro 13” Touch Bar 2017 i7 3.5Ghz - 16GB RAM - 512GB SSD
Mantiz Venus eGPU Radeon Nitro+ RX 580 8GB
LG 34” 34UC88 Ultrawide Display
Steelseries Rival 700, Steelseries Siberia v3Prism
#5
Posted 12 August 2014 - 12:30 PM
#6
Posted 12 August 2014 - 01:32 PM
ikir, on 12 August 2014 - 03:23 AM, said:
There's probably less then a thousand people (pulling number out of my ass) who have 1 - a mac, 2 - dual GPU's, and 3 - care about gaming enough to want dual GPU support. There simply not the market share for it. Even on the PC side of things, people with dual GPU's is a tiny fraction of those with single GPU's.
It would be awesome if they added support, but I think it's about as likely as seeing a mid range Mac tower with customizable CPU, GPU, etc.
Gaming Build: i5 8400 || Vega 56 || 16 GB DDR4 || 960 Evo NVMe || Win10 Pro
Other: 30TB Plex Server || Xbox One X || PS4 Pro || iPhone X
#7
Posted 12 August 2014 - 01:56 PM
Sneaky Snake, on 12 August 2014 - 01:32 PM, said:
It would be awesome if they added support, but I think it's about as likely as seeing a mid range Mac tower with customizable CPU, GPU, etc.
If my radeon 5970 was any measure, that popsnizzle barely worked right on Windows. Just what I want Mac porting houses to dedicate their limited resources to. Microstuttering, constantly having to dick with catalyst settings, this game won't work at all unless you get some hacked crossfire updates. And this was a damn card that it was all supposed to be built in. I think its gotten better but I got a good deal on a GTX480 and put that in the PC a few years ago. Then I got the 680 for the Mac Pro and I rarely even go to the basement to boot the PC anymore. I should have bought a motorcycle and not a 5970.......
Enterprise (MacPro 3,1): 8 Xeon Cores @ 2.8 GHz || 14 GB RAM || Radeon 4870 || 480GB Crucial M500 + 2TB WD Black (Fusion Drive) || 144hz Asus Mon
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD
#8
Posted 12 August 2014 - 06:04 PM
Tetsuya, on 12 August 2014 - 12:30 PM, said:
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
Antimony (PowerBook G4 2001) – 1.0 GHz PPC 7455 / 1GB RAM / 512GB Micron M600 / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#9
Posted 13 August 2014 - 12:16 PM
MacBook Pro 13” Touch Bar 2017 i7 3.5Ghz - 16GB RAM - 512GB SSD
Mantiz Venus eGPU Radeon Nitro+ RX 580 8GB
LG 34” 34UC88 Ultrawide Display
Steelseries Rival 700, Steelseries Siberia v3Prism
#10
Posted 13 August 2014 - 12:25 PM
ikir, on 13 August 2014 - 12:16 PM, said:
There would be little value in attempting to use the drastically different architectures of the 4000HD and 650M in my Macbook to any meaningful performance boost. In those macs the slower video is there mostly because it's a function of the chipsets apple is using, and switching to it can generate some power savings. My understanding with most Dual GPU solutions, and the reason they have to be very similar in architecture, is each gpu will generate a frame and then they are merged somehow at the output. I think some SLI/Crossfire builds may have rendered half or quarter frames and put it together for output. There wouldn't be a benefit to having the 4000 in my MBP render any frames vs the 650 in a game.
These devices have 2 GPUs but not Dual GPUs if we want to use that as a differentiator.
Enterprise (MacPro 3,1): 8 Xeon Cores @ 2.8 GHz || 14 GB RAM || Radeon 4870 || 480GB Crucial M500 + 2TB WD Black (Fusion Drive) || 144hz Asus Mon
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD
#11
Posted 13 August 2014 - 01:45 PM

Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#12
Posted 13 August 2014 - 02:36 PM
We messed around with it when we added 4K support to Civ V, but then we shifted our focus to OpenCL to reach a MUCH MUCH broader user base with the update.
So yeah...unless us or Feral have a glut of bandwidth (not likely given what both of us are working on), this probably wont happen any time soon.
#13
Posted 13 August 2014 - 02:42 PM

Dual GPU support is tricky as no CrossFire support exists on OS X. This means you cannot enable it easily in games like you do on Windows.
In theory you could write all the code yourself and work out how to push frames between the two cards etc by DMA'ing the memory (I believe something like this exists on the Pro as I suspect FinalCutPro does something similar when working on 4K videos) but it would be a massively complex task especially for a game which is a lot more complex than a simple frame by frame render. Even on Windows SLI in games can be unreliable on certain games or drivers.
I am not saying it isn't impossible, it is definitely a nice idea however given the work required you have to look at other tasks that would be delayed or cancelled if you take the time to do something like this as you don't have infinite resources. When making decisions you also look at features that will benefit all gamers in much more impressive ways like supporting DX10 and DX11 advanced features using OpenGL4 and OpenCL.
In this case we thought about SLI long before the new MacPro's we have in fact looked at this since the PowerMac G4 4xAGP days (2000?) and a few times since but each time the complexities and limited number of users who would benefit lowered the importance of this feature as supporting newer graphics features, force feedback, DX9, DX10, Native Intel support & performance to name a few features were deemed more important to work on first.
Right now we are in the early days of GL4 on the Mac and we have more and more games that need the latest DX10 and 11 features to even draw as the older graphics modes are no longer being used. This is great for gamers but it also means all game companies working on the Mac have a lot of work to get these impressive effects working optimally. New features in an OS always take time to take the best advantage of and also to work with Apple and the graphics companies to improve performance and fix any rendering issues. Right now that is a greater priority than potential SLI features.
That's not to say it won't happen just right now there are bigger tasks with greater potential gains for all users that will likely be worked on first.
Aspyr-Blair, on 13 August 2014 - 02:36 PM, said:
It's 21:40PM over here in the UK so I can safely agree with Blair that we have a lot of awesome stuff in the pipeline (and I am sure Aspyr do too) but awesome stuff takes time and effort meaning SLI is not at the top of the queue right now.


#14
Posted 14 August 2014 - 03:45 AM
Ok so me can hope to see OpenCL support in more games, it would be a great start!
Maybe Apple will introduce something in the next SDK to take advantage of Dual GPUs, many things were tricky on other reality get simpler with XCode... At least we can hope.
MacBook Pro 13” Touch Bar 2017 i7 3.5Ghz - 16GB RAM - 512GB SSD
Mantiz Venus eGPU Radeon Nitro+ RX 580 8GB
LG 34” 34UC88 Ultrawide Display
Steelseries Rival 700, Steelseries Siberia v3Prism
#15
Posted 14 August 2014 - 07:41 AM

Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks
Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks
Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard
Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu
Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7
#16
Posted 14 August 2014 - 08:16 AM
Smoke_Tetsu, on 14 August 2014 - 07:41 AM, said:

That would require vendor support most likely. Would be nice but unlikely something a game company would do more a middleware vendor. Like Nvidia have done with PhysX for example on Windows.
Also tagged with one or more of these keywords: GPUs Mac pro, feral, aspyr, os x, GPU, Mac pro, OpenGL, OpenCL, metal
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