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Ambrosia Software shutting down?


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#21 Frost

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Posted 11 January 2014 - 05:59 PM

I wonder what they'd take as a buyout offer.
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#22 macdude22

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Posted 13 January 2014 - 08:27 AM

I haven't been able to login to my Ambrosia account for weeks. Is there anyone at the helm anymore or is it on 100% autopilot at this point. So sad, Ambrosia was pivotal in my formative years.

With the success of everyone and their brother on kickstarter, EV seems ripe for a kickstarter of a new, modern EV.
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#23 Wumpus

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Posted 25 January 2014 - 11:14 AM

View PostThain Esh Kelch, on 21 December 2013 - 05:39 AM, said:

Hint hint IMG. *Nudge nudge*

When I regularly wrote for IMG I tried to get an interview with them several times about what they were up to, or might be up to game wise. I had their PR guy who said he'd pass me on to Andrew Welch, but I never heard back. I pinged them a few more times by email, but after no replies I gave up.

A lot of good points in this thread about Ambrosia games going to Steam, or some kind of kickstarter.

FYI Ambrosia doesn't own the license/IP for Escape Velocity. It belongs to Matt Burch and he apparently said he'd never make another one.
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#24 macdude22

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Posted 27 January 2014 - 08:01 AM

I recall reading a blurb on their forums a while back (years maybe now) that they had some internal reasoning as to why they wouldn't release on steam. Seems to me that releasing EV:Nova on steam for eight or ten bucks would be just about the closest thing you could get to a sure thing. There's a whole lot of worse stuff thats been released and re-released on steam to great success. Maybe it would make enough to fund a new EV as well.

I would also pay a not insignificant amount to support a Kickstarter for a new EV game. But alas it seems Ambrosia is limping along on autopilot anymore.
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#25 Janichsan

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Posted 27 January 2014 - 08:15 AM

View Postmacdude22, on 27 January 2014 - 08:01 AM, said:

I recall reading a blurb on their forums a while back (years maybe now) that they had some internal reasoning as to why they wouldn't release on steam. Seems to me that releasing EV:Nova on steam for eight or ten bucks would be just about the closest thing you could get to a sure thing.
I think there is also a technical reason why the Mac version of EV in its current form could not be released on Steam: it uses the good, old Mac resource fork for most of its data and Steam cannot handle this. It's the same reason why the older Spiderweb RPGs are not available for Mac on Steam.

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#26 Tesseract

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Posted 30 January 2014 - 05:56 AM

View PostJanichsan, on 27 January 2014 - 08:15 AM, said:

I think there is also a technical reason why the Mac version of EV in its current form could not be released on Steam: it uses the good, old Mac resource fork for most of its data and Steam cannot handle this.
It looks like that's been converted to a data fork based resource file in the current version.

#27 Matt Diamond

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Posted 26 February 2019 - 09:02 PM

Although Ambrosia hasn't been active, their website stayed up and on a good day you could sometimes get it to renew your license codes (their copy protection scheme requires license codes to be renewed periodically.) There was also a semi-secret email address you could write to and someone would help you.

At the moment though nothing is working. It appears their licensing server is down because the auto-renew tool crashes, and the website renew page reports a PHP error. Attempting to recover my password into their support forum fails because their V1 Captcha needs to be updated, and people have reported that "Bernard" no longer responds to emails.

I have submitted an online support request just in case it gets through to someone, but we may have reached the tipping point.
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#28 mossy_11

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Posted 26 February 2019 - 09:32 PM

I'd be surprised if you get a response. Bernard's gone now, and Ambrosia's officially closed. He sent Matt Burch an email back in November to say that Ambrosia was finally done. No idea why Andrew hasn't put up an announcement somewhere. Lots of people have been trying to contact him, but to my knowledge he's not responded to any of them.

The website went offline for a short spell recently, too, but fans have preserved a lot of the content. The EV community has saved all of the plugins and stuff for those three games and posted them on Archive.org as well as a couple of websites (one is https://ev.appcraft.name and I forget the other). The EVNova subreddit's getting a bunch of activity at the moment. I don't know if anyone's put up archives of the plugins/levels/etc from the non-EV game pages, but I've saved most of that stuff locally and will upload it at some point if nobody else does.

So it's all ended in a pretty sad way. Hopefully we'll get some fix for the registration renewal problem, from the community if not from Ambrosia.
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#29 Camper-Hunter

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Posted 27 February 2019 - 02:15 AM

View Postmossy_11, on 26 February 2019 - 09:32 PM, said:

Hopefully we'll get some fix for the registration renewal problem, from the community if not from Ambrosia.

From the community the fix would be, basically, a crack. I'm sure it has been created a long time ago already.

#30 Matt Diamond

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Posted 27 February 2019 - 08:47 AM

View PostCamper-Hunter, on 27 February 2019 - 02:15 AM, said:

From the community the fix would be, basically, a crack. I'm sure it has been created a long time ago already.
True. Though the Mac versions will just break again when OS X goes 64-bit-only.. In future it seems I'll be reduced to playing Windows versions (when available.)

For Darwinia, the game I was revisiting this week, GOG sells it DRM-free. So in this case I'll probably just buy it again.
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#31 Wumpus

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Posted 17 March 2019 - 09:41 PM

View PostMatt Diamond, on 27 February 2019 - 08:47 AM, said:

For Darwinia, the game I was revisiting this week, GOG sells it DRM-free. So in this case I'll probably just buy it again.

Introversion yes? I'm a big fan of Darwinia and Uplink, though better hacker style games exist today, I lost countless hours to that one.

GoG has a decent Mac selection, but many things remain PC only despite having Mac versions in the past.
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#32 Matt Diamond

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Posted 20 March 2019 - 06:33 AM

View PostWumpus, on 17 March 2019 - 09:41 PM, said:

Introversion yes? I'm a big fan of Darwinia and Uplink, though better hacker style games exist today, I lost countless hours to that one.
Yep. I never played Uplink, oddly enough.. Introversion isn't completely folded the way Ambrosia seems to be, but they are getting there.

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GoG has a decent Mac selection, but many things remain PC only despite having Mac versions in the past.
Yes, and unless a 64-bit DOS wrapper comes along, the pickings are going to be even slimmer once Mac goes 64-bit only.
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#33 threebkk

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Posted 23 April 2020 - 04:00 PM

View PostMatt Diamond, on 26 February 2019 - 09:02 PM, said:

their copy protection scheme requires license codes to be renewed periodically

Sounds illegal to me.
Unethical.
Short-sighted.
Except that they had clear advanced-warning that their ship was sinking.
It was 5 or 6 years' worth of advanced warning.

At the very least, Ambrosia should have issued a skeleton-key for their DRMed software so that buyers can still use what we paid for.

They still must go-back and do this.

Microsoft was forced to do the same thing with their failing Zune music store, if memory serves, so that buyers could still listen to their purchased music after it got torpedoed.

Edited by threebkk, 23 April 2020 - 04:24 PM.


#34 threebkk

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Posted 23 April 2020 - 04:08 PM

Quote

their copy protection scheme requires license codes to be renewed periodically

How does this work exactly?
Is there a count-down within the app where 1 year after registration it disables itself?

Does this happen regardless of internet connectivity?
Are all applications affected, or just games?

I've got a license for Snapz Pro X which I've just installed and successfully registered (offline).
This was done post-Ambrosia website death.
Do I need to worry about my paid-for registration code going bad?
How long until that happens?
The registration code itself was bought over a decade ago.

#35 threebkk

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Posted 23 April 2020 - 04:17 PM

Also, while I'm here and posting:

I'd like to issue a call for Snapz Pro X .dmg (all versions).

I'm looking to collect all of them as I don't know which OS I'll be using in the future.
At the moment, I'm using it with Snow Leopard, and I think I don't have the Snapz Pro X version which is best optimized for this OS.
If all of you could look around and see if you have any of these versions in .dmg, or other format, I'd appreciate it.
Unfortunately, I can't monetarily appreciate it at the moment. I hope you understand.

Edited by threebkk, 24 April 2020 - 10:20 AM.


#36 Matt Diamond

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Posted 23 April 2020 - 10:24 PM

View Postthreebkk, on 23 April 2020 - 04:08 PM, said:

The registration code itself was bought over a decade ago.
If you weren't told right way that it needed to be renewed you are probably safe. Sounds like Snapz is using a different registration system. I'm not too surprised-- Ambrosia supported their utilities long after they had given up on games.

Internet Archive has one copy of Snapz: https://archive.org/...290_Snapz_Pro_X
No idea how it compares to your version.
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#37 Atticus

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Posted 24 April 2020 - 07:50 AM

Standing ovation for the pro-level thread necromancy.

/slowclap
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#38 the Battle Cat

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Posted 24 April 2020 - 09:45 AM

View PostAtticus, on 24 April 2020 - 07:50 AM, said:

Standing ovation for the pro-level thread necromancy.

/slowclap

I'd rather he exhume a moldy fetid corpse and stick a flower in it's fleshless nose hole than start a duplicate thread about Ambrosia.  But as long as you are here, grab a shovel and help me fill the grave as soon as threebbk goes away satisfied because the smell is getting into the Moderator's Break Room and Fat Cat beer should be drunk to the smell of fresh blood, not carcass waft.Posted Image
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#39 threebkk

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Posted 24 April 2020 - 09:59 AM

View PostAtticus, on 24 April 2020 - 07:50 AM, said:

Standing ovation for the pro-level thread necromancy.

There's a reason things are archived. If there was no need for things to stick-around, these threads would auto-lock and later auto-delete after a few days / months / years.

This, by the way, is what Apple is trying to do with all of their OS and devices… i.e. render them unusable after whatever amount of time they think they can get-away with.

#40 threebkk

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Posted 24 April 2020 - 10:17 AM

View PostMatt Diamond, on 23 April 2020 - 10:24 PM, said:

If you weren't told right way that it needed to be renewed you are probably safe. Sounds like Snapz is using a different registration system.

Okay, well that's good to hear. You seem knowledgeable in this area, based on some things I've read here, so I'd guess it's a reliable answer. Thank you. If anybody can support that with further details or insight, I'd like to know.

Interestingly, the registration sticks with the OS even after running the Snapz Pro X uninstaller. Upon reinstallation of the application, the user's registration info reappears automatically. That's a bit unexpected, but maybe welcome? I'd have preferred and expected the uninstaller to remove every trace, but something like this isn't too unwelcome.


Quote

Internet Archive has one copy of Snapz: https://archive.org/...290_Snapz_Pro_X
No idea how it compares to your version.

Thanks, I found that archive a few days back. However, it's good that you pointed it out, just in-case I hadn't known about it.
We did a wide search on the internet, found a couple of versions, but I'm hoping there must be places which we didn't find.

It's paid software, which many people have complained about being far too expensive ($69), and now the origin website is offline. In situations like these, gotta rely on the community to do a little digging. Either that, or put pressure on the organizations who have or had the files to release them.