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64-Bit compatibility topic

32-bit 64-bit mojave compatibility

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#101 ozzy

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Posted 19 July 2019 - 06:35 AM

Difference between Metal and OpenGL! When I benchmarked a bunch of Metal games on Mac vs. DirectX 11/12 on Windows with my eGPU the Mac had mostly speed parity (was certainly never the case with OpenGL).

#102 Matt Diamond

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Posted 20 July 2019 - 09:35 PM

Oddly, I just got the Mac OS X warning that Starcraft II is not optimized and needs to be updated. But it is identified by the OS as 64-bit. There is nothing to decide it either way on Blizzard's support site as far as I can see.
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#103 jeannot

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Posted 21 July 2019 - 12:40 AM

View Postgalad, on 18 July 2019 - 08:10 AM, said:

The 64bit version of Tomb Raider (2013) is out. It performs better too.
From what I can remember on the openGL version, scores in the benchmark tool don't appear that much different. However, performance in "difficult" areas like the shanty town has greatly improved, by at least 50% I'd say.

#104 galad

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Posted 21 July 2019 - 01:09 AM

On my Mac the benchmark went from 50fps to 60fps, and yes in the actual game it's even better.

Starcraft II is 64bit. Metal can be used only in 64 bit apps. Probably all those launchers that launch another launcher that Blizzard likes so much are still 32bit.

edit: by the way I checked the original  Starcraft too, and it seems Blizzard already updated it to 64bit.

#105 Frigidman™

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Posted 21 July 2019 - 07:31 AM

View PostMatt Diamond, on 20 July 2019 - 09:35 PM, said:

Oddly, I just got the Mac OS X warning that Starcraft II is not optimized and needs to be updated. But it is identified by the OS as 64-bit. There is nothing to decide it either way on Blizzard's support site as far as I can see.
If any app has a sub-process, a small helper binary inside that is not also 64bit... then the whole app throws the warning. Also conversely, if an app is wrapped in a DRM wrapper that is not 64bit, even if the app inside is 64bit fully, then its flagged as non-runnable.

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