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Killing Floor 2 announced!

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#1 UmarOMC1

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Posted 09 May 2014 - 06:08 PM

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Killing Floor 2 exclusive first look: co-op FPS horror with the most advanced gore system ever
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#2 ipickert55

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Posted 09 May 2014 - 08:49 PM

Been meaning to buy the first one for a while now, looks awesome!
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#3 Frigidman™

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Posted 09 May 2014 - 09:58 PM

Mmm gore system. That means it won't be available in germany?

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#4 Frost

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Posted 10 May 2014 - 12:54 AM

I guess Germany used up all their Gore Credits last century.
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#5 The Liberator

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Posted 12 May 2014 - 12:50 AM

Looks looks pretty cool, but the same engine and very similar graphics to Payday 2.

The first game was great though. Good ol' Tripwire.

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#6 Janichsan

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Posted 12 May 2014 - 01:59 AM

View PostFrigidman™, on 09 May 2014 - 09:58 PM, said:

Mmm gore system. That means it won't be available in germany?
Either that or there will be a censored version. Although the responsible regulation authority has become a bit more lenient regarding violence and gore in games in the last couple of years.

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#7 ikir

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Posted 12 May 2014 - 01:19 PM

Love this game! I hope an OS X version is in the works because i didn't read about it in the article
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#8 Smoke_Tetsu

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Posted 12 May 2014 - 05:31 PM

It'd be a shame for them to make a linux version (that's what SteamOS is, basically) but not a Mac version. Much of the work is done already porting it to linux such as OpenGL, SDL, OpenAL....
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#9 Sneaky Snake

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Posted 12 May 2014 - 09:34 PM

The beauty of dev's making games for Steam OS is that it makes it really really easy for them to do Mac ports. The only potential stumbling block is Apple not keeping OpenGL up to date in OS X (something which they haven't really been great on...)
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#10 ikir

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Posted 26 May 2014 - 04:59 PM

View PostSneaky Snake, on 12 May 2014 - 09:34 PM, said:

The beauty of dev's making games for Steam OS is that it makes it really really easy for them to do Mac ports. The only potential stumbling block is Apple not keeping OpenGL up to date in OS X (something which they haven't really been great on...)

Since Lion OpenGL is more up to date and faster. especially in Mavericks we have OpenGL 4.1 I think and better 3D performance.
like Natural Selection 2 devs think they could get more sales with Linux than OS X which is wrong.
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#11 Sneaky Snake

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Posted 26 May 2014 - 06:53 PM

View Postikir, on 26 May 2014 - 04:59 PM, said:

Since Lion OpenGL is more up to date and faster. especially in Mavericks we have OpenGL 4.1 I think and better 3D performance.
like Natural Selection 2 devs think they could get more sales with Linux than OS X which is wrong.

OpenGL 4.1 was released July 26 2010, so Mountain Lion isn't exactly bleeding edge.

4.4 is the latest version, and was released July 22, 2013
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#12 Smoke_Tetsu

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Posted 26 May 2014 - 07:29 PM

On the other hand simply having OpenGL 4.4 doesn't guarantee you the best performance especially when you don't have any software that takes advantage of it. :) How many games currently do either on Windows or Linux? The only recent AAA OpenGL game on Windows.. Wolfenstein The New Order uses 3.3.
Even on Linux you can't count on everyone having support for it since many use MESA which is currently at OpenGL 3.2. It has not yet achieved full OpenGL 4 compliance at any level. Although proprietary driver blobs are available that have 4.4.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#13 Sneaky Snake

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Posted 26 May 2014 - 11:33 PM

View PostSmoke_Tetsu, on 26 May 2014 - 07:29 PM, said:

On the other hand simply having OpenGL 4.4 doesn't guarantee you the best performance especially when you don't have any software that takes advantage of it. :) How many games currently do either on Windows or Linux? The only recent AAA OpenGL game on Windows.. Wolfenstein The New Order uses 3.3.
Even on Linux you can't count on everyone having support for it since many use MESA which is currently at OpenGL 3.2. It has not yet achieved full OpenGL 4 compliance at any level. Although proprietary driver blobs are available that have 4.4.

I'm running under the assumption that most Linux games will be catered towards Steam OS, which I'm assuming will keep their OpenGL version relatively up to date. I hate to see a Mac port missed because a new game uses some OpenGL 4.2+ features, which aren't compatible with OS X.

I'm not saying that there's tons of games coming down the pipe that are using OpenGL 4.4 (there's none that I know of), but I am saying it's sorta inexcusable that a computer company with nearly 100 billion $$ in the bank is using a graphics standard from nearly 4 years ago in their latest desktop OS.
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#14 Smoke_Tetsu

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Posted 26 May 2014 - 11:40 PM

We're just going to have to see what kind of OpenGL update 10.10 will bring. Of course between now and then they might announce OpenGL 5 (a version equivalent to MANTLE and DirectX12).... and Apple will STILL be behind... and MESA (which is at this point still lagging behind Apple only now working on their OpenGL 4) :)
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#15 Janichsan

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Posted 27 May 2014 - 12:32 PM

View PostSneaky Snake, on 12 May 2014 - 09:34 PM, said:

The beauty of dev's making games for Steam OS is that it makes it really really easy for them to do Mac ports. The only potential stumbling block is Apple not keeping OpenGL up to date in OS X (something which they haven't really been great on...)
I have to say that I don't get the impression that we as Mac gamers will profit the slightest from SteamOS – quite contrary. Many developers seem to focus on Linux versions in expectation of SteamOS/SteamBoxes becoming the Next Big Thing™ and port to Mac only as an afterthought, if at all. Even many indie devs that have released games for Mac in the past have announced or already released their titles only for Windows and Linux and stated regarding Mac versions only something along the line of "we'll see".

In addition, an existing Linux version does not automatically make a Mac port a breeze. There are similarities between both platforms, but the differences are big enough to make porting from Linux to Mac still a considerable task.

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#16 Sneaky Snake

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Posted 27 May 2014 - 03:33 PM

View PostJanichsan, on 27 May 2014 - 12:32 PM, said:

I have to say that I don't get the impression that we as Mac gamers will profit the slightest from SteamOS – quite contrary. Many developers seem to focus on Linux versions in expectation of SteamOS/SteamBoxes becoming the Next Big Thing™ and port to Mac only as an afterthought, if at all. Even many indie devs that have released games for Mac in the past have announced or already released their titles only for Windows and Linux and stated regarding Mac versions only something along the line of "we'll see".

In addition, an existing Linux version does not automatically make a Mac port a breeze. There are similarities between both platforms, but the differences are big enough to make porting from Linux to Mac still a considerable task.

You're correct. I meant 'really easy', as compared to porting from Windows (more specifically DirectX)
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#17 Smoke_Tetsu

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Posted 27 May 2014 - 05:53 PM

Nothing is ever as simple as hitting "recompile" and it spits out a perfect port like some people seem to indicate (no one here... other places). But yeah, much of the work converting the game to use common libraries on Mac and Linux would be done making it relatively easier to go from one to the other. In fact.. apparently Feral has started making Linux games... starting with XCOM. But there are differences that require some knowhow to work around like different core\compatibility for OpenGL, etc. Like noted here where people are working on porting the enhanced open source version of Doom 3 BFG to the Mac: https://github.com/R...3-BFG/issues/87
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#18 Frost

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Posted 27 May 2014 - 06:03 PM

View PostSneaky Snake, on 27 May 2014 - 03:33 PM, said:

You're correct. I meant 'really easy', as compared to porting from Windows (more specifically DirectX)
Certainly easier to go from Mac to Linux or vice versa than Windows to either of them, but it's still a good bit of work.
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#19 ikir

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Posted 30 May 2014 - 01:37 AM

View PostJanichsan, on 27 May 2014 - 12:32 PM, said:

I have to say that I don't get the impression that we as Mac gamers will profit the slightest from SteamOS – quite contrary. Many developers seem to focus on Linux versions in expectation of SteamOS/SteamBoxes becoming the Next Big Thing™ and port to Mac only as an afterthought, if at all. Even many indie devs that have released games for Mac in the past have announced or already released their titles only for Windows and Linux and stated regarding Mac versions only something along the line of "we'll see".

In addition, an existing Linux version does not automatically make a Mac port a breeze. There are similarities between both platforms, but the differences are big enough to make porting from Linux to Mac still a considerable task.

Yes i totally agree, It is a big no senso imho. Let's see what 10.10 bring to us, but anyway as Smoke_Tetsu said we are not falling behind even if many think so.
PS: we are quite off topic :)
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#20 Smoke_Tetsu

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Posted 30 May 2014 - 03:15 AM

Well, we are behind but the gaming industry hasn't yet caught up with OpenGL 4.x either. From what I can tell many recent OpenGL games are using 3.2\3.3 (of course there are DirectX ports like Tomb Raider from Feral that use 4.1). Unity did add an OpenGL 4.3 feature the other day though.. hardware support for ARB_sparse_texture (think Virtual\Mega Textures like id software). But they just added it and the majority of released Unity engine games don't make use of the latest features.. and of course since Wolfenstein The New Order and RAGE use OpenGL 3.x they don't make use of that OpenGL extension.

Of course since companies like Feral are secretive you never know what they might be cooking up... like they could be making DirectX ports that specifically target Linux and the proprietary OpenGL 4.4 driver blobs... and we might miss out on them due to lacking that. But I'm sure they wouldn't alienate us like that? I was told on Twitter by Feral that Mac gaming is going to get stronger and they are just branching out. Perhaps we'll get ports with certain features stubbed out until we get OpenGL 4.3\4.4 support. But then again you never know what OS X 10.10 will bring.

Anyway, yeah.... Killing Floor 2. I'm looking forward to it.. and hope it comes to the Mac. For all we know it may just use OpenGL 3.3 on Linux so it'd be compatible with the widest range of drivers and hardware. *edit* It's an UE3 game by the way.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7






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