Janichsan, on 21 March 2013 - 02:49 AM, said:
How does it compare to the previous Tomb Raiders? According to the reviews, it appears to be a good game, but it apparently hasn't got much to do with the old games. That's why I'm a bit on the fence regarding that game. The Zero Punctuation review
sums my doubts up pretty well.
I'm not the best person to ask as I was never really into the Tomb Raider series. I only played Anniversary on the Xbox in 2008 on a whim, and enjoyed it enough to pick up Underworld used off eBay for the PS3 in 2009, but I wouldn't call myself a big fan. I did enjoy those while they lasted though, as the environments were cool and I quite enjoyed the puzzles, although I felt the combat was pretty awkward and clunky, and story-wise Lara was as cardboard cutout as they come.
While sometimes I find myself in complete and total agreement with Yahtzee (see Resident Evils 5 and 6, Modern Warfare, Black Ops, etc.), in this case I couldn't disagree more. Beat the game a few days ago and I loved it and will be starting a playthrough on Hard after finishing Gears Judgment's campaign. I thought the story was quite good, found Lara's character arc believable/relatable and actually cared about her and what she was going through for the first time ever.
That said, if you hate Uncharted, you may not like this one (I loved Uncharted 1 and 2, was meh on 3). It is very close in gameplay style, although Lara isn't involved in quite as many insanely lopsided shootouts as Nate, and the game's much more open and less on rails. The combat also comes in fits and starts in between exploration segments, rather than being mostly nonstop as with Uncharted. It'd best compare to Uncharted 1, and parts of 2. Definitely not 3.
Puzzle segments are there-ish, but nothing on the level of the previous Tomb Raiders, and that certainly was disappointing. But that was my only major disappointment, and they left in numerous spots that can be opened up for DLC tomb raiding in future, which I hope they do, and include more difficult puzzles on those (EDIT: You stupid sons of bitches
). Yahtzee does have a point with the survival element being tacked on after Lara initially gets some food. I ended up having her hunt/forage for something two or three times per game day just to keep it believable, but in reality you don't need to do that at all. I can understand that on easy/casual mode for people whose heads would explode if they had to think too much, but I'd have appreciated a Fallout: New Vegas-esque hardcore mode where you gotta keep food, water, and shelter in mind during the course of the game.
One thing that really did bug me: I was a little iffy on Lara not properly treating a pretty serious puncture wound for like a day, plot armor notwithstanding. I was expecting her to bleed out on me any minute.
Story-wise, gameplay-wise, combat-wise, and I-give-a-crap-about-the-main-character-wise, I'd say it kicks previous Tomb Raiders in the teeth. But it is
a good deal more action/adventure than puzzle-solving this time 'round.