Mac OS X 10.5 Leopard game compatibility results so far
#21
Posted 03 November 2007 - 12:33 AM
#22
Posted 04 November 2007 - 01:54 AM
World of Padman
GooBall (latest version)
Both seem fine in Leopard on Intel.
Battlestar Galactica: Beyond the Red Line - No go
What does your Mac, PC or PlayStation 3 do all night?
It could be working on cures for cancer and Alzheimer's.
Play Quake Wars on Mac?
#23
Posted 04 November 2007 - 03:06 PM
thanks
-Snake
Arya: 2.3 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 120 GB SSD + 750 GB Hybrid Drive
#24
Posted 04 November 2007 - 03:11 PM
#25
Posted 04 November 2007 - 05:44 PM
Thanks,
yo-mike
AMD Phenom II X4, Win 7 64
Kubuntu Rocks Better
#26
Posted 04 November 2007 - 07:42 PM
eschatz, on November 2nd 2007, 10:33 PM, said:
I find it funny that "zOMG were teh BEST" Cocoa developers couldn't do a port that runs on any OS version later than the one it was developed on.
#27
Posted 04 November 2007 - 10:26 PM
devSin, on November 4th 2007, 09:42 PM, said:
I find it funny that "zOMG were teh BEST" Cocoa developers couldn't do a port that runs on any OS version later than the one it was developed on.
Fair enough. But did MacPlay refuse to pony up the money to fix them, did Omni refuse to do any work or could they simply not agree on a price? Any way you slice it, it sucks.
#28
Posted 04 November 2007 - 10:47 PM
Not to detract from the fact that MacPlay post-release support was abhorrent, but they're dead now, so there's not much point to sticking the knife in anymore. :)
#29
Posted 04 November 2007 - 11:04 PM
devSin, on November 4th 2007, 09:42 PM, said:
I find it funny that "zOMG were teh BEST" Cocoa developers couldn't do a port that runs on any OS version later than the one it was developed on.
BTW, I didn't really notice it until now, but if anyone ever said z0|\/|G w3re t3h ße57! about Omni, they should punch themselves.
#30
Posted 05 November 2007 - 04:27 AM
devSin, on November 5th 2007, 12:42 PM, said:
#31
Posted 05 November 2007 - 09:16 AM
Then is there a new sound issue. This is proberbly a problem that originats from an old OpenAL issue WWIIOL have had with OS X since I think Jaguar (v10.2). One of the later bigger Tiger patches (10.4.8?) fixed it eventually though. But now is it back again it seems.
Nothing big: when moving and a gun starts firing is the sound level too loud (a distant gun sounds like it is firing just nearby). If you stop moving will the sound level back to normal (expected) sound level, if you start moving will the sound go up again. This doesn't happen for all guns, but on a random basis.
#32
Posted 05 November 2007 - 03:25 PM
yo-mike, on November 4th 2007, 11:44 PM, said:
Thanks,
yo-mike
The level editor is a Mac OS 9 (Classic) application so it won't run on Leopard (neither will TR Gold, TR II, TR 3 or TR TLR - a real shame these never got ported to OS X). TLR used the same engine as Chronicles I believe so I never understood why it wasn't carbonized. The level Player application is Carbon and does run. I tested it with the Times TR level.
#33
Posted 05 November 2007 - 03:37 PM
And just after it got universal status...
#34
Posted 06 November 2007 - 09:08 AM
#35
Posted 07 November 2007 - 05:40 PM
http://www.game-ward...mp;postcount=10
What does your Mac, PC or PlayStation 3 do all night?
It could be working on cures for cancer and Alzheimer's.
Play Quake Wars on Mac?
#36
Posted 08 November 2007 - 05:52 PM
Sneaky Snake, on November 4th 2007, 03:06 PM, said:
Battlefront should work fine - it gets a lot of playtime in the halls here under Leopard.
JGuy80, on November 6th 2007, 09:08 AM, said:
Make sure you're using the 1.1.1 patch. Does it still happen then?
Tesseract, on November 5th 2007, 04:27 AM, said:
I've always wondered what it was about their usage of QuickTime that broke so badly, because most of the games I worked on (and are apparently still chugging) used QuickTime for audio and movies. Does anyone know?
bradman at pobox dot com
#37
Posted 10 November 2007 - 05:59 AM
Brad Oliver, on November 8th 2007, 05:52 PM, said:
Make sure you're using the 1.1.1 patch. Does it still happen then?
I've always wondered what it was about their usage of QuickTime that broke so badly, because most of the games I worked on (and are apparently still chugging) used QuickTime for audio and movies. Does anyone know?
#38
Posted 10 November 2007 - 01:21 PM
Brad Oliver, on November 8th 2007, 03:52 PM, said:
#39
Posted 10 November 2007 - 09:40 PM
The, on October 28th 2007, 01:33 PM, said:
Age Of Mythology: Works Fine with Binary Patch
Age Of Empires II: Works Fine
Halo: Works fine
Call Of Duty 2: It still stutters a but like it did on Tiger with the 8600, but not as much
Battlefield 2142: Runs ok, it Crashed once while joining a game
System Tested on:
MacBook Pro 2.2ghz
128mb NVidia 8600
I just installed C&C 3 on Leopard MBP, then installed the 1.08 patch and then the 1.09 patch. Worked fine. Their patch site said they fixed the 1.08 patch for Leopard.
#40
Posted 10 November 2007 - 09:57 PM
http://www.insidemac...showtopic=32017
What does your Mac, PC or PlayStation 3 do all night?
It could be working on cures for cancer and Alzheimer's.
Play Quake Wars on Mac?

















