Metro 2033 Redux now on Mac!
Posted 14 April 2015 - 02:25 PM
But I think the requirements are pretty steep:
NVIDIA GeForce GTX 750m 1GB / Radeon HD7950
Posted 15 April 2015 - 10:33 AM
Posted 15 April 2015 - 01:16 PM
Like the last release there aren't many graphics settings available in options - and no resolution setting so I don't know if it's running at my native 1440p or not but It (The first game) is running fine so far on my old 09 Mac Pro - upgraded with Radeon 7950 Mac and 3.06GHz CPUs.
The only annoying thing is the loading screens with the narration - it can't seem to cope with playing back the audio and loading so keeps pausing and making me think it has crashed but it does eventually resume. It could do with at least waiting until it can play through the audio in full before starting....
I might try copying the game files to my boot SSD (my default Steam location is a 4TB 7200rpm mechanical disk) - some games do benefit loading data from this others not really....
Posted 16 April 2015 - 10:30 AM
Posted 16 April 2015 - 04:39 PM
The problem there may be the CPU speed. The minimum calls for 3.2 GHz. It's entirely possible this game is CPU intensive and more cores doesn't offset slower speed.
Posted 16 April 2015 - 05:39 PM
Posted 17 April 2015 - 12:53 PM
I can't tell if sarcasm...
Posted 17 April 2015 - 01:50 PM
Steam sale looks to be over, but they are still up for 50% off on MacGameStore:
Metro 2033 Redux
Metro Last Light Redux
Posted 17 April 2015 - 02:22 PM
Will the circle be unbroken?
Posted 17 April 2015 - 09:36 PM
It's interesting that the Redux editions are sold by Fishlabs on the Mac App Store, who is known for their mobile games, rather than Deep Silver proper who continue to sell the original Metro on the Mac App Store. I wonder if that's just a publishing choice, that Fishlabs assisted in development or even a hint that Metro could be coming to iOS?
Posted 17 April 2015 - 11:18 PM
Is it really possible that they just run the build, fire it up on a dev machine and call it gold release? Sometimes it sure looks like it.
Posted 19 April 2015 - 02:20 AM
Posted 19 April 2015 - 12:48 PM
Very, very slowly.
Posted 21 April 2015 - 07:47 AM
I'm not giving up on it yet, but I also have a late 2012 iMac, and it's so far unplayable.
I'm wondering if these are 4A's first Mac games? There are bound to be patches forthcoming.
I also noticed a difference in performance between the two on my late 2012 iMac - with GT 650M 512MB GPU - 2033 runs in seconds per frame, not frames per second! Last Light runs at about 2-3 fps, tops, all settings to lowest possible.
Pay attention to the requirements!! Don't do as I did and figured they overstated them.
They did not!
Also, did anyone else notice the video options in 2033's options?? Despite being VERY limited in things the game lets you tweak (compared to Windows), it has a checkbox for PhysX.
Hmmmm.....ever the optimist for hardware accelerated PhysX in OS X.
Has anyone with an nVidia GPU played this yet and tried to enable PhysX?
Further, I don't know what to chalk it up to, but I fired up Last Light again an hour ago (after applying Apple's last Yosemite update), and I did notice a slight improvement in frame rate. It's still frustrating and not playable, but it was there.
It could also mean that my Time Machine backup could have been running yesterday when I got the dreadful results.
Posted 21 April 2015 - 07:59 AM
Did they throw a bad game already, in a wrapper and call it a day for Mac or something? I mean, holy crap is it bad.
Posted 21 April 2015 - 08:32 AM
Enterprise (iMac18,2): i7 @ 3.6 GHz || 16 GB RAM || Radeon Pro 560 || 2TB Micron + 6TB Toshiba
Defiant (MacBookPro 9,1): Core i7 @ 2.3ghz || 8GB RAM || nVidia GT 650M 512MB || 512GB Toshiba SSD