teflon, on June 13th 2005, 08:15 PM, said:
I think that they said that the main reason for bungie selling was to be able to work on a fixed platform like the xbox.
The main reason was that up until then, the financial situation was such that every game they produced
had to be at least a moderate success. If any one of their games bombed, Bungie was finished. They were tired of having that hanging over their heads, and the Microsoft buyout gave them a lot more security in that respect. They did also like the idea of developing for the XBox.
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Maybe they werent to happy with the pressure that was put on them by M$ for Halo2, which meant they had to rush the single player, and left it feeling unfinished.
The first Halo had the same problems, only worse. Microsoft told them about six months before the XBox launch that Halo had to be ready in time for the launch. At that point, I believe they had only really finished the single player levels up to and including Silent Cartographer, which is why everything after that is so copy and pasted. Assault on the Control Room is largely the same level as Two Betrayals (and there are many identical rooms and corridors within them), 343 Guilty Spark and the Library are the same room over and over, Keyes is just like Truth and Reconciliation, and The Maw reuses large chunks of Pillar of Autumn. They also had to cut several missions they had wanted to do (including getting to see the Marine command post).
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I just hope they get the same atmosphere and story delivery as before.
I should really get round to completing the trilogy then...
heres hoping for marathon 4.

You know, I would pay money for a remake of the Marathon trilogy using some variant of the Halo engine...