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#446891 Apple Photos App Confusion

Posted by macdude22 on 19 October 2017 - 03:31 PM in Off-Topic

Ya are you using OneDrive iOS app to upload your photos to OneDrive or do you want to enable iCloud Photo Library (which is not the same as Photostream)? iCloud library will sync the Photos library on any mac/ios device that has iCloud library enabled. Basically you get a new library, the iCloud Photo Library. You can then copy/merge additional items/libraries into that library. If going the iCloud route I would suggest turning off iCloud library on all devices, then enabling it first on the primary device (your phone?), getting the library configured to your specifications, then enabling it on additional devices.

I don't know anything about how the OneDrive iOS app determines what to automatically upload in the background when you enable this in the app (I don't use OneDrive). It sounds like OneDrive doesn't just scoop up your photos when this is enabled but sends them up as you take them. I would imagine there is some ability to tell it to send the rest, but I have never used the app.

I would not recommend turning off iCloud iOS backups unless you are using iTunes to backup the device. You will lose any app settings, saves, etc.... in the event of a device failure. The backups themselves only backup custom data (ergo apps are not included in the backup because they get re-downloaded from Apple during restore)

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#446844 Feral stop selling boxed games

Posted by macdude22 on 13 October 2017 - 01:01 PM in General

The only mac game I've seen on a shelf in years is The Sims 4.

Actually if I think long and hard about the only PC games I see on actual shelves anymore is The Sims 4.



#446842 Feral stop selling boxed games

Posted by macdude22 on 13 October 2017 - 11:01 AM in General

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo



#446839 10.6 Snow Leopard Download

Posted by macdude22 on 13 October 2017 - 10:01 AM in Mac OS Related

You'll need a Dual Layer DVD, that's the hard part.



#446778 Is there really a such thing as a Mac game?

Posted by macdude22 on 10 October 2017 - 09:37 AM in General

View Postthe Battle Cat, on 10 October 2017 - 09:32 AM, said:

Actually, now that I've been thinking about this for awhile it wasn't Steve Ballmer, it was the guy who had the Wilford Brimley avatar.  Sorry for the confusion.

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#446763 macOS 10.13 - High Sierra

Posted by macdude22 on 08 October 2017 - 03:57 PM in Mac OS Related

View PostTetsuya, on 08 October 2017 - 12:45 PM, said:

Got a link to a good list?  

And, if i dont need to worry about bootcamp (i dont; i just use a VM for Windows-on-Mac), is there any reason to worry about APFS?

I have my list of bugs logged from work, will that help. :teehee:


• AD mobile accounts are not able to change their passwords from the Mac

• When upgrading a client to 10.13 that is AD bound the mobile account cache credentials get lost during the update. If a user does not have local credentials a user cannot login until returning on site to a network that can communicate with a domain controller

• IRKs don’t work on APFS formatted volumes

• There are a number of senarios we have tested where a user does not get secureToken enablement and the user will be unable to be set as a FileVault unlock user until it receives a secureToken grant. This affects all mobile accounts and users created through automated processes (e.g. createmobileaccount and sysadminctl). Affected users can be secureToken enabled manually, but this is not feasible for hundreds of endpoints.

• On APFS formatted volumes  if the PRK is used to unlock a mac the reset password prompt after unlock does NOT enable the new password to unlock the volume.

• SKEL was going to be a prickly point but MDM enrolled clients are walked back to 10.12 behavior while Apple adds additional MDM functionality. https://support.appl.../en-us/HT208019

High Sierra has SMB fixes that resolve 2 issues I wrote about here https://macdude22.wo...8/tales-of-smb/

Performance seems appreciably worse on non Metal capable hardware (like my 2011 Mini w/HD3000).



#446747 Best Mac Computers for Gaming 2015

Posted by macdude22 on 06 October 2017 - 03:10 PM in IMG Reviews Discussion

I tried the whole Wandows thing for a few years. I have too many things to do and not enough time to do it. My life is too short to waste it on dicking with nvidia driver conflicts. If a game is on macOS or iOS great, otherwise there's plenty of great games on Xbox and Switch.



#446742 Best Mac Computers for Gaming 2015

Posted by macdude22 on 06 October 2017 - 07:24 AM in IMG Reviews Discussion

Given the firmware checks in place in High Sierra, I'm fully expecting the boot chain to get secured requiring everything in the chain to be signed by Apple at some point in the future. This "sucks" for the power users that want to fiddle, but from a security standpoint I'm behind it. All the low hanging fruit vulnerabilities have been solved.

My prediction, Hackintoshes won't be able to run 10.15.

The future is going to be, there's other platforms for you to do "low level fiddling". That's fine, I've got my basement lab of old macs and linux boxes and raspberry pi's. My stuff that touches the internet in 2017 can be locked to the hilt.



#446716 Is there really a such thing as a Mac game?

Posted by macdude22 on 04 October 2017 - 06:52 AM in General

Jeff Vogel develops his games on Mac and ports them to Windows. Check and mate.



#446653 Apple CPUs to Replace Intel in Macs?

Posted by macdude22 on 29 September 2017 - 01:59 PM in Mac Hardware

View PostDirtyHarry50, on 29 September 2017 - 11:14 AM, said:

Saw this today:
My own gut feeling and that's all it is naturally, is that bootcamp's days are numbered but the number is still a large one most likely.

Ignoring a potential chip platform change, bootcamp's days are numbered because for last several iterations of macOS Apple has made continuous efforts to increase the soup to nuts integrity of the boot process. The boot chain of trust is going to look very much like iOS as soon as Apple feels they can get away with casting off older hardware that doesn't have the necessary components (the components in the touchBar MBP are a first step to this future).

The old 90s power user grognard in me is sad (dem 8500/9500 glory years) but the pragmatist that exists in a world of complex vulnerabilities and attack vectors is 110% ok with it.



#446636 64-bit apocalypse

Posted by macdude22 on 27 September 2017 - 10:00 AM in Mac OS Related

View PostSneaky Snake, on 27 September 2017 - 08:07 AM, said:

Right you are. All of the Office apps on my High Sierra MBP are 64 bit. I think I was thinking about the single-threaded performance.

I gotta back up the APEX folks when I can :teehee: The APEX team at MS are good people. I'm not just saying that cuz Paul brought me delicious ale from washington >_>

The single thread issue is well known and understood and the code base migration for major version 16 is expected to be a welcome step in getting that that resolved. As well as faster development with increased feature parity.



#446634 64-bit apocalypse

Posted by macdude22 on 27 September 2017 - 07:28 AM in Mac OS Related

View PostSneaky Snake, on 26 September 2017 - 02:33 PM, said:

What I find a kind of (sadly) hilarious is the fact that Microsoft Office is now a 64-bit application suite on iOS (it is surprisingly capable on the iPad Pro), while Office for Mac is still stuck on 32 bit.

This is false, O2016 has been 64-bit for a year on macOS. Even then the lag was primarily in regard to supporting add-ins (I'm looking at you Thomson Reuters).


However the apps are still single threaded so Excel is not as fast with complex calculations. Multi-threaded support is on the roadmap. There is an effort to align the Win/Mac feature set more closely and there will be significant engineering effort on that after the migration from major version 15 to 16 in the next few months.

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#446567 Game Updates for iOS 11

Posted by macdude22 on 19 September 2017 - 06:55 AM in iPhone/iTouch/iPad Gaming

Lunar Silver Star Story Touch just got a 64-bit update, that was a bit of a surprise. I thought it was dead, dead, dead.



#446483 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 05 September 2017 - 10:06 AM in Windows Gaming

View Postthe Battle Cat, on 05 September 2017 - 09:44 AM, said:

Is anybody having good results in the beta?

Works fine, though at home I am on the edge of usable latency thanks to mediacom routing every which way to sunday before routing to Chicago. I've been playing Saints Row with chu via GeForce Now.

It does chew through bandwidth but I have a 2TB cap so not a yuge concern for me and not a technical problem with the service. However rampant data caps may hurt it's marketability.



#446482 Borderlands 2 strategy, tips, rants

Posted by macdude22 on 05 September 2017 - 10:02 AM in Mac Action & Shooters

Colonial Marines 2, cool.



#446462 My ISP Hates Me

Posted by macdude22 on 01 September 2017 - 07:45 AM in Off-Topic

CenturyLink is the worst. nuff said.



#446416 Microtransactions in Shadow of War

Posted by macdude22 on 26 August 2017 - 11:14 PM in Windows Gaming

Those pizzas are literally industrial runoff and metal shavings from rebuilding engines.



#446361 Diablo III

Posted by macdude22 on 22 August 2017 - 09:43 AM in Mac Adventure, RPG & MMOs

View PostThain Esh Kelch, on 22 August 2017 - 07:33 AM, said:

Thread necromancy!

A nice excerpt from an upcomming book, on how Blizzard dealt with Diablo 3's lackluster release and how they fixed it. I enjoyed reading it.

Speaking of which; They state that it is actually more fun playing Diablo 3 on a console, then with a mouse and keyboard. *Gasp* I couldn't imagine that. Is it true?

I've always enjoyed ARPGs on console. D3, Torchlight, Sacred 2. It is super smooth to kite around with twin sticks.



#446292 What games are people playing these days!?

Posted by macdude22 on 16 August 2017 - 01:21 PM in General

View Postthe Battle Cat, on 16 August 2017 - 09:58 AM, said:

I've been playing Saint's Row: the Third co-op with the criminally insane.  I seem to fit right in.  This is a pretty stupid fun too, but on the practical side I own lots of crack and ho houses now and it brings in some cash of which I donate part to the widows and orphans I create.  Got to remember to kill all the widows and orphans next time.

AoM is a spin off of the saints row series but I don't want to spoil any more before you get to it in saints row.



#446285 What games are people playing these days!?

Posted by macdude22 on 16 August 2017 - 07:56 AM in General

Agents of Mayhem
Agents of Mayhem
Agents of Mayhem
Agents of Mayhem
Agents of Mayhem


It's stupid fun. You know FUN, like we used to like games to be. Yes it's dumb, immature, and obnoxious. And buckets of stupid fun.



#446268 StarCraft: Remastered

Posted by macdude22 on 14 August 2017 - 12:57 PM in Mac Strategy

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#446245 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 10 August 2017 - 03:42 PM in Windows Gaming

View PostDirtyHarry50, on 10 August 2017 - 03:31 PM, said:

One other thing that hasn't come up and would apply to varying degrees or perhaps not at all even depending on the individual, is the issue of taking breaks from games for the bathroom, munchies, smokes outside, children setting stuff on fire, pets that need attention, spouses that need attention, etc. For me, the straw that really did break the camel's back with PS Now was the timeouts after a brief period that would bounce me out of whatever I was playing. This of course, is especially bad for any game using checkpoint saves as you will almost certainly lose varying amounts of progress if you don't beat the timer. I was not good at beating the timer and did lose progress one time too many. I hated having to make sure I just hit a checkpoint before going for a smoke in case the damn service kicked me off. Now, since nobody has mentioned any such problem with the beta here, I expect there is no timer so this is not relevant. However, the basic idea of taking breaks is, just in a different way in this case. The problem is wasting time and therefore money every time you get up and walk away for anything.

It kicks you off after a period of time. I'll have to time it, but I went off to take a shower and came back and I was kicked off. You could waste a lot of cloud resource if you weren't kicked off AFK.



#446238 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 10 August 2017 - 06:42 AM in Windows Gaming

View Postnick68k, on 10 August 2017 - 06:04 AM, said:

Yeah I don't have any illusions about the longevity of the service at the current pricing level, but for me at least, it does seem to work as advertised.

Just to be clear there isn't any announced pricing for release, only the proposed pricing from CES. I agree that that proposed pricing is a non-starter. However, right now the service is 0 dollars in beta, from a technical perspective it's working pretty well for 0 dollars.

Expand the supported games, fix the resolution issue, it will be a solid service from a technical perspective. Nvidia will need to be very conscious of price at release.

View Postnick68k, on 10 August 2017 - 06:33 AM, said:

See, that's why I hang around these forums. :)

Just make sure you get from a store that provides a steam key right now since the GFN service only supports steam (typically any store but gog).

View Postnick68k, on 09 August 2017 - 08:57 PM, said:

I get 32 ms (+/- 2) over 3 tests.

a full 10+ms better than I can get. The input lag is noticeable at 45ms but doesn't really bother me even in Paladins. At work with 10ms to Chicago I cannot notice the input lag at all.

I played quite a bit of NMS last night. I find the game enjoyable. I never followed any of the hype last year so I don't know if it's "better" or not. It feels like a casual mix of Elite Dangerous and Minecraft.



#446236 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 10 August 2017 - 06:31 AM in Windows Gaming

View Postnick68k, on 10 August 2017 - 06:04 AM, said:

Yeah I don't have any illusions about the longevity of the service at the current pricing level, but for me at least, it does seem to work as advertised.

Another issue is that, as a casual Mac gamer, I don't have a catalogue of AAA PC titles ready to go. I'd quite like to pootle around with NMS over the weekend, but I'm unwilling to shell out $59.99 for the experience.

https://isthereanyde...plain=nomanssky



#446230 GeForce NOW for Mac - Beta Invite

Posted by macdude22 on 09 August 2017 - 08:50 PM in Windows Gaming

View Postnick68k, on 09 August 2017 - 07:22 PM, said:

Right so I've got it working from the depths of mid-Michigan on a 100 Mbps connection and i'm pretty impressed so far.

Now, admittedly, I tend to mostly play poky little indy titles or Blizzard stuff on my iMac, so I may be setting the bar low, and I've only tested Skyrim on GFN, but it plays well. No complaints about latency or frame rates.

The one thing that would give me pause for thought is the cost. I don't have a TV for a console or the space for a fancy gaming setup, so i'm absolutely in the market for this, but $25 pcm for 20 hours of access doesn't seem like a great deal.

What does the in app network tester give you for latency? Any decent route from Michigan shouldn't be bad to Chicago. But as Medicom has shown, who cares about decent routing.