Installation - CrossOver
Installing the game using the built-in guided installer is a quick and straight forward process. Under the "Configure" menu in CrossOver, go to "Install Software..." From there, make sure that "Other Application" is selected under "Unsupported Applications" - then click on "Select an installer" and from there hit "Choose Installer File..." Make sure you know these steps well. No, there won't be a test on it later, but it's the order of operations you'll be using to install many games on CrossOver.
Navigate to where your downloaded installer file for XIII is located. Under "Select a bottle into which to install" make sure that CrossOver creates a new Windows XP bottle (select "New winxp Bottle...") and make sure that you name it XIII (you can of course name it anything you like).
By now, the "Proceed" button should be highlighted. Select it, and the installer should launch after the winxp bottle is made. To save on drive space, make sure that you uncheck the option to install the included PDF reader. Check the box to make sure you’ve read the licensing agreement, and let the installer finish. When it's done, click on "Exit Installer" to let CrossOver finish its post-installation tasks. By default, CrossOver's bottles - the individual WINE compatibility environments it creates for Windows applications - live in <~/Library/Application Support/CrossOver/Bottles>. This is something worth mentioning and keeping in mind for later, as we'll be visiting this location to install mods and patches for other games in the future.
XIII needs some additional tweaking to work well though - out of the box the game suffers from some mouse lag and cursor issues. The steps on how to resolve them can be found here.
The game's default resolutions are 640 x 480, 800 x 600 and 1024 x 768; an inevitable pitfall of running older games on newer hardware is trying to get games made for 4:3 aspect ratio displays to run well on the widescreen 16:9 and 16:10 displays of today. Luckily, the Widescreen Gaming Forum does have a fix, which does take a little bit of effort delving into the game's internal settings. The two files which you need to modify can be found in the the base install folder for XIII. To get to it, go to:
Remember, we named the bottle XIII during the installation of the game, but the name is what you gave to whatever bottle in which you chose to install the game. From there, go to:
Here you can find DefUser.ini; XIII.ini is generated upon running the game. Both are easily editable in TextEdit or the text editor of your choice. Remember these steps; in other games you may also have to perform similar steps to apply unofficial patches, mods, or edits to .ini files. While you’re in XIII.ini to make the necessary changes to improve mouse control you may also want to disable Trilinear rendering ("UseTrilinear=False") to improve performance on older hardware.
Out of the box, the game performs well; even at full 1280 x 800 resolution the game is playable, if a bit jerky (I like to play at 800 x 500 on my GMA 950 to get a widescreen display while maximizing performance). One major issue however, are the both the in-engine and static comic panels. Despite good in-game frame rates, the action stutters horribly when panels appear, and may even freeze up at higher resolutions. The current solution I’ve found so far is to apply the unofficial 1.5 bug fix patch, available at TheOutlawDad.
In 2011, Anuman Interactive announced what was surely a sequel to XIII, a game called XIII: Lost Identity. At least, everyone thought it was a sequel. As it turned out, in an incredibly disappointing and almost cruel turn of fate, Lost Identity ended up being anything but a sequel to XIII. In fact, it was merely a simple hidden objects game, only topically based on the original graphic novel series. That same year, a Canadian produced live-action miniseries based on XIII was also released, with the odd choice of featuring a grizzled Val Kilmer as The Mongoose. As probably expected, the series had what could be arguably seen as only a loose connection to the game in that it was based generally off of the same source material. Sadly, critical and fan reaction was tepid at best, and downright vitriolic at worst. Nevertheless, enough people seemed to like it that CTV has renewed it for the 2012-2013 TV season, as of this writing. Meanwhile, for those waiting for a satisfying conclusion to XIII, or another compelling adaptation of XIII, the wait is still not over. Yet, in a world where we have seen such wonderful contributions to sequeldom like Tron 2, Clerks 2, Bambi 2, The Usual Suspects 2, and Amelie 2 (!?), hope springs eternal for a true conclusion to the story of Steve Rowland.
I suppose the only question left to ask is, what would they call it?
Disclaimer: Justin Ancheta is a beta tester and volunteer advocate for Codeweavers, and maintains both a tutorial for getting GOG games to run on Mac OS X, and a list of games he has personally tested to work on Mac OS X through CrossOver, Wineskin, and open source ports.