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Ask Aspyr - Volume 3
September 19, 2003 | Tuncer Deniz
Pages:123

A few weeks ago we asked IMG readers to send in questions for Aspyr Media for a feature called Ask Aspyr. Glenda Adams, Aspyr Media's Director of PC & Mac Development, took the time to answer the numerous questions. So without further ado, here's this installment of Ask Aspyr.


Question: I saw that you guys announced Splinter Cell and Raven Shield for Mac last week. Are you all planning on making demos for these games? If so, when do you think the demos will be released? Thanks a lot for finally getting these ones to Mac... Iíve been waiting a long time. Ė Peter Gallo

Answer: We plan to make demos for both Raven Shield and Splinter Cell, although we havenít started development on the demos yet- weíre concentrating on the full games first. If we are able to produce demos, they will be released around the time the game goes gold.


Question: Does Aspyr plan on maintaining their great Lucas Arts connection by getting Mac versions of Jedi Academy and Knights of the Old Republic? - Trevin Ward

Answer: We love bringing LucasArts games to the Mac, and several of us at Aspyr are big Star Wars fans. We donít have any official announcements about future LucasArts games right now, but I can assure you we are working hard to bring even more of their games to the Mac.


Question: What's the deal with the weird graphics in games like RTCW and Ghost Recon? What I mean is, in these games, graphics, especially texturem aps on objects and the background, get screwed up on 1GHz TiBooks. I know it's not just my machine, because the forums on Apple's support site are full of people complaining about this same issue. Basically, the backgrounds/textures get pixelated with mainly red pixels, though the coloration and intensity can vary. Any help would be appreciated. Ė Howard Chernin

Answer: Generally if you have graphics problems in several games with different 3D engines, it is a problem with the OpenGL drivers on your Mac. Iíd suggest updating to the very latest version of OS X, to see if that helps. If you still have problems, you may need to adjust some of the in-game settings to make things work. Try lowering texture detail, turning off mipmaps, or using texture compression (if itís an option). This works for lots of games, not just RTCW or Ghost Recon. When you see things like the red pixels, it often means you are pushing the video hardware too hard, and it is running out of video memory.


Question: Any word on being able to play Raven Shield co-op with Mac and Windows players together? Ė Dan Eckels

Answer: Unfortunately network play in Raven Shield will be Mac to Mac only. There were some unsolvable technical issues with how net play works in Raven Shield, and as hard as we tried there was no way around it. We are working closely with Ubisoft to see what we can do to avoid this on future games we might do that use similar technology.



Pages:123




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